By Severn shore we learn
"But recently, the explosive growth of free
downloads financed by in-app purchases has been eating the soul out
of the market, turning what could have been great games into little
more than extortion machines.
All the design time is going into figuring out
the best places to squeeze more cash out of the player, rather
than developing better gameplay."
"Crash Dive is my first mobile game," says Scott,
"and I'm hoping there are other players out there who are interested
in the same kind of games that I grew up on; games where you had to
solve problems, develop tactics, and grow your skills (without a
shiny "achievement unlocked" every 30 seconds)."
Scott has a pedigree that ranks with the best
subsimmer. "One of my favorite games when growing up was Sid
Meier's Silent Service. I've played many other subsims since
then, but I've always felt that that game best boiled down tactical
sub combat to its core essence: Stalk a convoy, sneak in, find the
best angle of attack, sow terror and destruction, then bug out
before the escorts can find you."
"Last summer, I had an itch for that gameplay,
and figured that the tablet was a perfect vehicle for it: Any time,
any place, be able to jump in for a quick battle. So I searched all
the App stores for such a game, and was shocked that it didn't
exist. I saw that as an opportunity to make a game for myself that
others might enjoy, so I started development on it."
"Over the next nine months, I made the bulk of
the game on my own, but enlisted the help of some very smart friends
for things like A.I. and path-finding. I still have a “day job”
working for a big game studio, but spend my nights and weekends
developing passion projects like Crash Dive."