
I’m testing the idea of a realistic ship model but with a low poly rate like the standard SH3 units… So I will create low-poly meshes (but based on historical plans and pictures) and remove all small and useless details (which can’t be seen from a periscope point of view anyway…). So in short : ships’ models adapted to a submarine simulation.
I’ve built from scratch a new model based on the World of Warships’ Buckley DE model.
