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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
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The mission Idea: The Cuban Missile Crisis.
Heres the breffing of it. On Oct. 1 1962 four "Foxtrot" Class Desile subs cairring nuclear tiped torpedos left The Soviet Union for Cuba with the Rules of Engagment "Once your face has been slaped, don't let them hit your face one more time". A scary thought since these where the RoE for the Atomic torpedos, any of the subs could of launced one and started what would of proved to be the most deadly war of mankind. Luckly all four of them where turned back without firing a shot, although one sub almost did.. This mission is a historicaly based 'WHAT IF?" mission. What if one of thoes four Foxtrots had fired a atomic fish? This mission emfasizes that. But would you guys like/play it?
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"Some ships are designed to sink… others require our assistance." ![]() |
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#2 |
Ocean Warrior
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In SHIII? If sould someone make a nuclear mod, oh yeah....
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#3 | |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
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"Some ships are designed to sink… others require our assistance." ![]() Last edited by WilhelmSchulz.; 10-18-06 at 10:20 PM. |
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#4 |
Ocean Warrior
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Ok, that changes things.... H*LL YEAH, i would play it!! A little "cold war" flashbacks in SHIII is good!
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#5 |
Captain
![]() Join Date: Jan 2006
Location: Ensenada, B.C., Mexico
Posts: 504
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Interesting idea... we would play on the side of the Bear?
But whait, the type XXI is still a torpedoe platform... how bould the nukes fit in? |
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#6 |
Navy Seal
![]() Join Date: Aug 2005
Location: Sinking ships off the Australian coast
Posts: 5,966
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There is already is a nucler torpedo mod out there somewhere. It kills everything with one shot!
Taking out a battleship with 20mm AA gun, now that would be something. Foxtrot subs were conventional powered subs, but could have nuclear weapons aboard. |
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