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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Aug 2006
Location: Finland
Posts: 78
Downloads: 58
Uploads: 0
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I am having difficulties to load new torpedos from reserve in to the tubes.
Cant figure out whats the problem ? - 3 underofficers with torpedo class - 1 officer with torpedo class - all are rested - no silence running is on - weather is fine It must be a bug, but I aint so smart so can find it.
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#2 |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
Downloads: 0
Uploads: 0
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What mods are you using? And if you're using SH3Cdr, which fatigue model?
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#3 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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#4 |
A-ganger
![]() Join Date: Aug 2006
Location: Finland
Posts: 78
Downloads: 58
Uploads: 0
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I am using GW 1.1a
Now i remember that in my previous campaign the XX! boat had to have full fresh manned comparment if wanted to drive it. But those days (1945) I had so veteran soldiers they had no problems. Now running this model IIA and cant load torpedos what ever tricks I have now tried. I try to change the values in .cfg file but they get back to original. I guess it is coded in GW ? Well I have to uppgrade my boat, sad because I like this IIA modell very much.
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#5 |
A-ganger
![]() Join Date: Apr 2005
Location: Texas
Posts: 72
Downloads: 60
Uploads: 0
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I'll say this. Using GW1.1a and SH3 Commander is a problem for Type IIs. I had the same problem, tried the fix everyone kept sending me to and still wouldn't work.
After reinstalling GW and SH3 Commander, still a no go. Then tried playing SH3 without SH3 Commander...worked like a charm. Type II would reload. ![]()
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U-1119 ![]() ![]() |
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#6 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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did you look at the thread I posted above which has the reload fix ??????
Also fixes XXI useability |
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