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Model IIA (torpedo load)
I am having difficulties to load new torpedos from reserve in to the tubes.
Cant figure out whats the problem ? - 3 underofficers with torpedo class - 1 officer with torpedo class - all are rested - no silence running is on - weather is fine It must be a bug, but I aint so smart so can find it. |
What mods are you using? And if you're using SH3Cdr, which fatigue model?
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problems... cont
I am using GW 1.1a
Now i remember that in my previous campaign the XX! boat had to have full fresh manned comparment if wanted to drive it. But those days (1945) I had so veteran soldiers they had no problems. Now running this model IIA and cant load torpedos what ever tricks I have now tried. I try to change the values in .cfg file but they get back to original. I guess it is coded in GW ? Well I have to uppgrade my boat, sad because I like this IIA modell very much. |
I'll say this. Using GW1.1a and SH3 Commander is a problem for Type IIs. I had the same problem, tried the fix everyone kept sending me to and still wouldn't work.
After reinstalling GW and SH3 Commander, still a no go. Then tried playing SH3 without SH3 Commander...worked like a charm. Type II would reload. :) |
did you look at the thread I posted above which has the reload fix ??????
Also fixes XXI useability |
Problem solved
After few tryings I finally come to this solving:
;NumberOfCrew5=10 ;Interval1_5=5.1 ;Interval2_5=6.5 ;Interval3_5=13.7 NumberOfCrew5=10 Interval1_5=30 Interval2_5=30 Interval3_5=30 Above text is from main.cfg file. I try to put different values as described in previous post, but didnt get it to work. Then I try this solution; NumberOfCrew5=10 Interval1_5=5.1 Interval2_5=6.5 Interval3_5=13.7 And voila everything start to work ! So now I am a happy Kauleiten and sailing the seas with 6 torpedos reserved for Tommies. :arrgh!: |
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