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Old 08-20-06, 09:52 PM   #1
SeaWolf IV
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Default Königsberg Light Cruiser

Does anybody know how to correct the onboard plane on the Königsberg Light Cruiser from a British to a German one? Or if not possible maybe a way to remove it all together?

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Old 08-21-06, 10:41 AM   #2
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There will be a historical correct K-class cruiser in sergs Kriegsmariene Mod. So i think its better to wait for this one....
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Old 08-21-06, 08:25 PM   #3
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Any idea when that will be out?
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Old 08-21-06, 08:31 PM   #4
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Quote:
Originally Posted by SeaWolf IV
Does anybody know how to correct the onboard plane on the Königsberg Light Cruiser from a British to a German one? Or if not possible maybe a way to remove it all together?
What does it say in the .cfg file about airbase ?

C:\Program Files\Ubisoft\SilentHunerIII\data\Sea\K class
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Old 08-22-06, 01:28 AM   #5
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[AirGroup 1]
StartDate=19350601
EndDate=19480101
Squadron1Class=LBSArado
Squadron1No=1

I changed the class to the Arado, but it makes no difference.
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Old 08-22-06, 01:44 PM   #6
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Quote:
Originally Posted by SeaWolf IV
[AirGroup 1]
StartDate=19350601
EndDate=19480101
Squadron1Class=LBSArado
Squadron1No=1

I changed the class to the Arado, but it makes no difference.
Well in that case its prolly the skin - expect its a copy of one of the British ones and the plane has not been changed
When I find my copy will have a look
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Old 08-22-06, 02:56 PM   #7
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Well in that case its prolly the skin - expect its a copy of one of the British ones and the plane has not been changed
Hi Wooly,

that's not because of the skin -> the skin is right [arado01_small.tga] in 'NCL_KClass.dat'. HanSolo forgot to change the 'Walrus' .obj files to 'Arado' ones.
Yesterday I tried to solve SeaWolf's prob [now it's also mine], so I fiddled around with 'NCL_KClass.dat' --> I extracted the Arado .obj files from 'NCA_Hipper.dat' [with Pack3D], renamed them and imported them to 'NCL_KClass.dat'. The result works [now the 'Arado' appears on deck] but is faulty and I'm not able to fix this. Have a look to museum.
Maybe you can work it out?

NCL_KClass.dat

SSB

Last edited by SquareSteelBar; 08-22-06 at 03:39 PM.
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Old 08-22-06, 04:20 PM   #8
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Quote:
Originally Posted by SquareSteelBar
Quote:
Well in that case its prolly the skin - expect its a copy of one of the British ones and the plane has not been changed
Hi Wooly,

that's not because of the skin -> the skin is right [arado01_small.tga] in 'NCL_KClass.dat'. HanSolo forgot to change the 'Walrus' .obj files to 'Arado' ones.
Yesterday I tried to solve SeaWolf's prob [now it's also mine], so I fiddled around with 'NCL_KClass.dat' --> I extracted the Arado .obj files from 'NCA_Hipper.dat' [with Pack3D], renamed them and imported them to 'NCL_KClass.dat'. The result works [now the 'Arado' appears on deck] but is faulty and I'm not able to fix this. Have a look to museum.
Maybe you can work it out?

NCL_KClass.dat

SSB
Hmm best I can do with it




I did something similair but with the Arado from the Bismark

Anywho if its better than what you have heres the .dat
http://ultrashare.net/hosting/fl/06fac65b61/
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Old 08-22-06, 05:18 PM   #9
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Hi Wooly,

now I used your file but there are the same errors like my dat file generated, although the 'Arado' appears on deck. In addition the 'Königsberg' doesn't sail [no sound, no bow waves]. Look:



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Old 08-22-06, 05:49 PM   #10
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Quote:
Originally Posted by SquareSteelBar
Hi Wooly,

now I used your file but there are the same errors like my dat file generated, although the 'Arado' appears on deck. In addition the 'Königsberg' doesn't sail [no sound, no bow waves]. Look:



Hmm most odd
Will look into that when I have a minute - bit busy at this moment in time
Never noticed those bits you poited out tho my bad
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Old 08-22-06, 10:31 PM   #11
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Fixed the plane, but broke the boat Thanks for the effort, will keep checking back.
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Old 08-23-06, 01:53 AM   #12
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Quote:
Originally Posted by bigboywooly
Never noticed those bits you poited out tho my bad
Don't worry - the same happened to me...

Quote:
Originally Posted by bigboywooly
...bit busy at this moment in time
Doesn't matter - you're not the only one

So long,
SSB

P.s.: I think these errors appear, because the 'Arado' .obj files are smaller than the 'Walrus' ones [particularly the 'NCA_Hipper_Arado.obj'] - so the positions of some different .obj files are shifted [noticed that in Pack3D], but don't know how to fix this

Last edited by SquareSteelBar; 08-23-06 at 02:06 AM.
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Old 08-23-06, 07:05 AM   #13
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Quote:
Originally Posted by SquareSteelBar
Quote:
Originally Posted by bigboywooly
Never noticed those bits you poited out tho my bad
Don't worry - the same happened to me...

Quote:
Originally Posted by bigboywooly
...bit busy at this moment in time
Doesn't matter - you're not the only one

So long,
SSB

P.s.: I think these errors appear, because the 'Arado' .obj files are smaller than the 'Walrus' ones [particularly the 'NCA_Hipper_Arado.obj'] - so the positions of some different .obj files are shifted [noticed that in Pack3D], but don't know how to fix this
Well when you click on a 3d object in pack 3d there is a page on the right hand side with x,y and z coordinates on
Adjusting those moves the part up down left etc
I used the Arado.obj from Bismark and that didnt make a difference size wise
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Old 08-23-06, 12:08 PM   #14
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Quote:
Originally Posted by bigboywooly
Well when you click on a 3d object in pack 3d there is a page on the right hand side with x,y and z coordinates on
Adjusting those moves the part up down left etc
I know that but the problem is: which are the right parts to move?

Now I found a different way: I compared my 'NCL_KClass.dat' to the original one in a hex comparer and so I was able to correct some differences [or errors?] propably made by Pack3D during import of the .obj files.

I checked it only in museum yet - it seems to work properly

Would you please also check it out, mates? DL below





fixed K-Class


So long,
SSB

Last edited by SquareSteelBar; 12-29-10 at 05:13 AM.
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Old 08-23-06, 04:40 PM   #15
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Thanks, I will give it a try tonight
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