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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
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Does anybody know how to correct the onboard plane on the Königsberg Light Cruiser from a British to a German one? Or if not possible maybe a way to remove it all together?
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#2 |
Chief
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There will be a historical correct K-class cruiser in sergs Kriegsmariene Mod. So i think its better to wait for this one....
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HMS Ceramic ready for DL. : http://rapidshare.de/files/9536028/HMS_Ceramic.zip.html All Downloadable Ship Modells For SHIII |
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#3 |
Torpedoman
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Any idea when that will be out?
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#4 | |
Rear Admiral
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![]() Quote:
C:\Program Files\Ubisoft\SilentHunerIII\data\Sea\K class |
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#5 |
Torpedoman
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[AirGroup 1]
StartDate=19350601 EndDate=19480101 Squadron1Class=LBSArado Squadron1No=1 I changed the class to the Arado, but it makes no difference. |
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#6 | |
Rear Admiral
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When I find my copy will have a look |
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#7 | |
Sea Lord
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that's not because of the skin -> the skin is right [arado01_small.tga] in 'NCL_KClass.dat'. HanSolo forgot to change the 'Walrus' .obj files to 'Arado' ones. Yesterday I tried to solve SeaWolf's prob [now it's also mine ![]() ![]() Maybe you can work it out? NCL_KClass.dat SSB Last edited by SquareSteelBar; 08-22-06 at 03:39 PM. |
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#8 | ||
Rear Admiral
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![]() ![]() I did something similair but with the Arado from the Bismark Anywho if its better than what you have heres the .dat http://ultrashare.net/hosting/fl/06fac65b61/ |
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#9 |
Sea Lord
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Hi Wooly,
now I used your file but there are the same errors like my dat file generated, although the 'Arado' appears on deck. In addition the 'Königsberg' doesn't sail [no sound, no bow waves]. Look: ![]() ![]() |
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#10 | |
Rear Admiral
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![]() Quote:
Will look into that when I have a minute - bit busy at this moment in time Never noticed those bits you poited out tho ![]() |
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#11 |
Torpedoman
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Fixed the plane, but broke the boat
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#12 | ||
Sea Lord
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So long, SSB P.s.: I think these errors appear, because the 'Arado' .obj files are smaller than the 'Walrus' ones [particularly the 'NCA_Hipper_Arado.obj'] - so the positions of some different .obj files are shifted [noticed that in Pack3D], but don't know how to fix this ![]() Last edited by SquareSteelBar; 08-23-06 at 02:06 AM. |
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#13 | |||
Rear Admiral
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![]() Quote:
Adjusting those moves the part up down left etc I used the Arado.obj from Bismark and that didnt make a difference size wise |
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#14 | |
Sea Lord
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![]() Quote:
Now I found a different way: I compared my 'NCL_KClass.dat' to the original one in a hex comparer and so I was able to correct some differences [or errors?] propably made by Pack3D during import of the .obj files. I checked it only in museum yet - it seems to work properly Would you please also check it out, mates? DL below ![]() ![]() fixed K-Class So long, SSB Last edited by SquareSteelBar; 12-29-10 at 05:13 AM. |
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#15 |
Torpedoman
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Thanks, I will give it a try tonight
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