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-   -   Königsberg Light Cruiser (https://www.subsim.com/radioroom/showthread.php?t=97112)

SeaWolf IV 08-20-06 09:52 PM

Königsberg Light Cruiser
 
Does anybody know how to correct the onboard plane on the Königsberg Light Cruiser from a British to a German one? Or if not possible maybe a way to remove it all together?

http://img217.imageshack.us/img217/6108/kklasse4oz.jpg

chris911 08-21-06 10:41 AM

There will be a historical correct K-class cruiser in sergs Kriegsmariene Mod. So i think its better to wait for this one....

SeaWolf IV 08-21-06 08:25 PM

Any idea when that will be out?

bigboywooly 08-21-06 08:31 PM

Quote:

Originally Posted by SeaWolf IV
Does anybody know how to correct the onboard plane on the Königsberg Light Cruiser from a British to a German one? Or if not possible maybe a way to remove it all together?

What does it say in the .cfg file about airbase ?

C:\Program Files\Ubisoft\SilentHunerIII\data\Sea\K class

SeaWolf IV 08-22-06 01:28 AM

[AirGroup 1]
StartDate=19350601
EndDate=19480101
Squadron1Class=LBSArado
Squadron1No=1

I changed the class to the Arado, but it makes no difference.

bigboywooly 08-22-06 01:44 PM

Quote:

Originally Posted by SeaWolf IV
[AirGroup 1]
StartDate=19350601
EndDate=19480101
Squadron1Class=LBSArado
Squadron1No=1

I changed the class to the Arado, but it makes no difference.

Well in that case its prolly the skin - expect its a copy of one of the British ones and the plane has not been changed
When I find my copy will have a look

SquareSteelBar 08-22-06 02:56 PM

Quote:

Well in that case its prolly the skin - expect its a copy of one of the British ones and the plane has not been changed
Hi Wooly,

that's not because of the skin -> the skin is right [arado01_small.tga] in 'NCL_KClass.dat'. HanSolo forgot to change the 'Walrus' .obj files to 'Arado' ones.
Yesterday I tried to solve SeaWolf's prob [now it's also mine:lol:], so I fiddled around with 'NCL_KClass.dat' --> I extracted the Arado .obj files from 'NCA_Hipper.dat' [with Pack3D], renamed them and imported them to 'NCL_KClass.dat'. The result works [now the 'Arado' appears on deck] but is faulty and I'm not able to fix this.:damn: Have a look to museum.
Maybe you can work it out?

NCL_KClass.dat

SSB

bigboywooly 08-22-06 04:20 PM

Quote:

Originally Posted by SquareSteelBar
Quote:

Well in that case its prolly the skin - expect its a copy of one of the British ones and the plane has not been changed
Hi Wooly,

that's not because of the skin -> the skin is right [arado01_small.tga] in 'NCL_KClass.dat'. HanSolo forgot to change the 'Walrus' .obj files to 'Arado' ones.
Yesterday I tried to solve SeaWolf's prob [now it's also mine:lol:], so I fiddled around with 'NCL_KClass.dat' --> I extracted the Arado .obj files from 'NCA_Hipper.dat' [with Pack3D], renamed them and imported them to 'NCL_KClass.dat'. The result works [now the 'Arado' appears on deck] but is faulty and I'm not able to fix this.:damn: Have a look to museum.
Maybe you can work it out?

NCL_KClass.dat

SSB

Hmm best I can do with it

http://img237.imageshack.us/img237/5...nter116dm2.jpg
http://img306.imageshack.us/img306/6...nter120md3.jpg

I did something similair but with the Arado from the Bismark

Anywho if its better than what you have heres the .dat
http://ultrashare.net/hosting/fl/06fac65b61/

SquareSteelBar 08-22-06 05:18 PM

Hi Wooly,

now I used your file but there are the same errors like my dat file generated, although the 'Arado' appears on deck. In addition the 'Königsberg' doesn't sail [no sound, no bow waves]. Look:

http://img97.imageshack.us/img97/8861/k1po2.jpg

http://img165.imageshack.us/img165/2113/k2gy0.jpg

bigboywooly 08-22-06 05:49 PM

Quote:

Originally Posted by SquareSteelBar
Hi Wooly,

now I used your file but there are the same errors like my dat file generated, although the 'Arado' appears on deck. In addition the 'Königsberg' doesn't sail [no sound, no bow waves]. Look:

http://img97.imageshack.us/img97/8861/k1po2.jpg

http://img165.imageshack.us/img165/2113/k2gy0.jpg

Hmm most odd
Will look into that when I have a minute - bit busy at this moment in time
Never noticed those bits you poited out tho :oops: my bad

SeaWolf IV 08-22-06 10:31 PM

Fixed the plane, but broke the boat :damn: Thanks for the effort, will keep checking back.

SquareSteelBar 08-23-06 01:53 AM

Quote:

Originally Posted by bigboywooly
Never noticed those bits you poited out tho :oops: my bad

Don't worry - the same happened to me... http://users.pandora.be/eforum/emoti.../happy/046.gif

Quote:

Originally Posted by bigboywooly
...bit busy at this moment in time

Doesn't matter - you're not the only one

So long,
SSB

P.s.: I think these errors appear, because the 'Arado' .obj files are smaller than the 'Walrus' ones [particularly the 'NCA_Hipper_Arado.obj'] - so the positions of some different .obj files are shifted [noticed that in Pack3D], but don't know how to fix this:cry:

bigboywooly 08-23-06 07:05 AM

Quote:

Originally Posted by SquareSteelBar
Quote:

Originally Posted by bigboywooly
Never noticed those bits you poited out tho :oops: my bad

Don't worry - the same happened to me... http://users.pandora.be/eforum/emoti.../happy/046.gif

Quote:

Originally Posted by bigboywooly
...bit busy at this moment in time

Doesn't matter - you're not the only one

So long,
SSB

P.s.: I think these errors appear, because the 'Arado' .obj files are smaller than the 'Walrus' ones [particularly the 'NCA_Hipper_Arado.obj'] - so the positions of some different .obj files are shifted [noticed that in Pack3D], but don't know how to fix this:cry:

Well when you click on a 3d object in pack 3d there is a page on the right hand side with x,y and z coordinates on
Adjusting those moves the part up down left etc
I used the Arado.obj from Bismark and that didnt make a difference size wise

SquareSteelBar 08-23-06 12:08 PM

Quote:

Originally Posted by bigboywooly
Well when you click on a 3d object in pack 3d there is a page on the right hand side with x,y and z coordinates on
Adjusting those moves the part up down left etc

I know that but the problem is: which are the right parts to move?

Now I found a different way: I compared my 'NCL_KClass.dat' to the original one in a hex comparer and so I was able to correct some differences [or errors?] propably made by Pack3D during import of the .obj files.

I checked it only in museum yet - it seems to work properly

Would you please also check it out, mates? DL below

http://img183.imageshack.us/img183/1108/k1ks5.jpg

http://img183.imageshack.us/img183/7520/k2bw2.jpg

fixed K-Class


So long,
SSB

SeaWolf IV 08-23-06 04:40 PM

Thanks, I will give it a try tonight :up:


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