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Old 08-04-06, 09:59 AM   #1
JU_88
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Join Date: Jan 2006
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Default ARRRRggghhh S.O.S SH3 Mod in distress.... sinking.

hey guys,
Im still working hard on a mod to produce more aircraft for Sh3, Im having a really rough time with it. I am very happy with the models I have worked on so far, but im having problems "skinning" the aircraft, Its not so much creating a skin thats the problem is creating a sensible 2d layout to use as a template.

I know there are several ways of doing this, but im not sure which is the best way for a beginner like me, Ive spent all morning messing about with Max'x UWV unwrapper and its quite tricky to use!
Some one (I think Sergbuto) sugested I use a progy called deepUV - but It dont come cheap. and I cant find a warez copy anywhere (yes Its not nice - but I am that desperate)

I would be really gratful if some one could give me a rough guide on how they do it, in a few simplified steps. Im using 3ds Max 7 and photoshop.

At the moment im completely stuck, I really dont think i can go any further with out help. I dont have that much free time on my hands at the moment.
If I can just make some darn templates, I can appeal to the community for help with creating in skins, allowing me to concontrate on the 3d.

Aside from skinning the aircraft some of them need additional gunnery, I need to make a 57mm mollins cannon for the moquito at the very least, and hopefully some 20mm cannons as well.
Im doing about 5 to 7 planes so its a quite alot of work, Im almost cracking up here please help if can!

I was hoping I would have something ready so that i could submit the mod to the GW team for the next release, but its begining to look unlikely it will be done in time.

heres what I have so far
Whitley


hudson and ventura, (ive made both.)


mosquito mollins


Im now working on a beufighter will also make an Anson and Halifax.
I had planned to do more (B-17/ B-18/ B-25/ Wildcat/ beaufort) but I would need more people working on it.

Last edited by JU_88; 08-04-06 at 10:02 AM.
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Old 08-04-06, 10:03 AM   #2
enaceo
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Can't really help you ,but I have to say those are some nice models!Hope you will also make the ones you need help with.The only modeling i have done is with games like Counter-Strike so I can't really help here
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Old 08-04-06, 11:52 AM   #3
CB..
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Just to let you know it's not just you!!
i made a Blohm und Voss Bv 138...skinning it proved to be some sort of fruedian nightmare..never even got close ...i've built and skinned dozens of aircraft for flight simulators and i couldn't even begin to understand what the hell was going on with SH3 texture mapping lol!! abandoned it as completely over my head!!

WHHHOOOOSH AND DOUBLE WHOOOSH AINT IN IT!!!
i tried every trick in the book that i knew and even invented a few just for the sake of making absolutely sure it was out side my ability to achieve....not a chance in hell
the really strange and annoying part was that normally --if your persistant enough--you finally beging to understand what is happening and can find ways to make it work...in this case after a weeks solid hard core trail and error..i was no wiser at the end than i was when i made the first stab at it...hadn't learn't a thing..other than there is some sort of multiple redundancy thing going on where by the model will attempt to use a texture file even if you have removed that texture from the model file dat and completely removed any reference to it with a hex editor...(i made a few attempts trying to adapt an existing model rather than making a brand new one from scratch..thinking i could repaint the texture file on the adapted model file and cheat my way past the issue by utilising the allready existing texture mapping..doing a repaint to finish the job..lol must have been mad...not a chance...

weird beyond belief..!!

nice models tho keep trying maybe you'll get further than i did..
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Last edited by CB..; 08-04-06 at 12:10 PM.
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Old 08-04-06, 01:58 PM   #4
bigboywooly
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JU 88 you have a PM
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