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ARRRRggghhh S.O.S SH3 Mod in distress.... sinking.
hey guys,
Im still working hard on a mod to produce more aircraft for Sh3, Im having a really rough time with it. I am very happy with the models I have worked on so far, but im having problems "skinning" the aircraft, Its not so much creating a skin thats the problem is creating a sensible 2d layout to use as a template. I know there are several ways of doing this, but im not sure which is the best way for a beginner like me, Ive spent all morning messing about with Max'x UWV unwrapper and its quite tricky to use! Some one (I think Sergbuto) sugested I use a progy called deepUV - but It dont come cheap. and I cant find a warez copy anywhere (yes Its not nice - but I am that desperate) I would be really gratful if some one could give me a rough guide on how they do it, in a few simplified steps. Im using 3ds Max 7 and photoshop. At the moment im completely stuck, I really dont think i can go any further with out help. I dont have that much free time on my hands at the moment. If I can just make some darn templates, I can appeal to the community for help with creating in skins, allowing me to concontrate on the 3d. Aside from skinning the aircraft some of them need additional gunnery, I need to make a 57mm mollins cannon for the moquito at the very least, and hopefully some 20mm cannons as well. Im doing about 5 to 7 planes so its a quite alot of work, Im almost cracking up here please help if can! I was hoping I would have something ready so that i could submit the mod to the GW team for the next release, but its begining to look unlikely it will be done in time.:cry: heres what I have so far Whitley http://i7.photobucket.com/albums/y25...88/whitley.jpg hudson and ventura, (ive made both.) http://i7.photobucket.com/albums/y25...s88/husdon.jpg mosquito mollins http://i7.photobucket.com/albums/y25...o-complete.jpg Im now working on a beufighter will also make an Anson and Halifax. I had planned to do more (B-17/ B-18/ B-25/ Wildcat/ beaufort) but I would need more people working on it. |
Can't really help you ,but I have to say those are some nice models!Hope you will also make the ones you need help with.The only modeling i have done is with games like Counter-Strike so I can't really help here:(
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Just to let you know it's not just you!!
i made a Blohm und Voss Bv 138...skinning it proved to be some sort of fruedian nightmare..never even got close ...i've built and skinned dozens of aircraft for flight simulators and i couldn't even begin to understand what the hell was going on with SH3 texture mapping lol!! abandoned it as completely over my head!!:damn: WHHHOOOOSH AND DOUBLE WHOOOSH AINT IN IT!!! i tried every trick in the book that i knew and even invented a few just for the sake of making absolutely sure it was out side my ability to achieve....not a chance in hell the really strange and annoying part was that normally --if your persistant enough--you finally beging to understand what is happening and can find ways to make it work...in this case after a weeks solid hard core trail and error..i was no wiser at the end than i was when i made the first stab at it...hadn't learn't a thing..other than there is some sort of multiple redundancy thing going on where by the model will attempt to use a texture file even if you have removed that texture from the model file dat and completely removed any reference to it with a hex editor...(i made a few attempts trying to adapt an existing model rather than making a brand new one from scratch..thinking i could repaint the texture file on the adapted model file and cheat my way past the issue by utilising the allready existing texture mapping..doing a repaint to finish the job..lol must have been mad...not a chance... weird beyond belief..!! nice models tho keep trying maybe you'll get further than i did.. |
JU 88 you have a PM :up:
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