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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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![]() Last edited by Anvart; 06-05-18 at 06:21 PM. |
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#2 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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![]() ![]() Just have to tweak my files now Thanx for another stunner ![]() |
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#3 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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Thanks, mate
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#4 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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Anvart, what other ships do you plan to make lighted? I personally would like to see them all lighted eventually, except for the Victory and Liberty freighters and also the Troop Transport. Of course, I realize that you may not have the time to do all that - your current work is well appreciated though.
![]() Last edited by AG124; 07-19-06 at 07:18 PM. |
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#5 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
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Another really cool looking ship - I love the light effects.
However, I don't remember noticing this in the other threads before but this one has a daytime shot and the lights are apparently still lit - I never thought to ask before, but does this mean that the lights on all these lighted ships have to stay on 24 hours a day? I suppose there's no way to get the game to turn them off during the day, huh?
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#6 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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#7 | ||
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
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#8 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,688
Downloads: 171
Uploads: 0
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Just when ya think SH3 is complete, another great mod comes out!
![]() Cheers & Thanks! ![]()
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Sub captains go down with their ship! |
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#9 |
Grey Wolf
![]() Join Date: May 2006
Location: New York City
Posts: 966
Downloads: 0
Uploads: 0
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Sorry if this question comes off as a bit stupid, but in the Readme, one of the installation instructions is: "Copy contents of my file EnglishNames.cfg into your files ...Names.cfg and then remove my file." What is this folder ...Names.cfg? I'm a bit confused about this one line, could someone maybe simplify it for me?
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#10 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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In the sea folder is a file called "Englishnames.cfg" - simply copy the line..."LTMS=T3 Tanker L"..from Anvarts Englishnames.cfg and post it to bottom of yours and save
If you are using JSGME to install the mod - delete Anvarts Englishnames.cfg or it will replace your current one |
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#11 |
Grey Wolf
![]() Join Date: May 2006
Location: New York City
Posts: 966
Downloads: 0
Uploads: 0
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K thanks
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#12 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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:rotfl: :rotfl: See you are normal after all
![]() Thanx for noticing |
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#13 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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I was thinking that one of the other two tankers, or the small merchant, would be the best to see lighted next.:hmm:
[I think that only stock ships would be really good to do though - none of my merchants would look good lighted because of the messed up UV Mapping. ![]() EDIT: So have you decided which one you're going to do next? Last edited by AG124; 07-20-06 at 08:24 PM. |
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#14 |
Grey Wolf
![]() Join Date: May 2006
Location: New York City
Posts: 966
Downloads: 0
Uploads: 0
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Ok, so I did everything it says to do in the Readme, and then I installed using JSGME, buuut... I go to the museum and I don't find it in any of the merchant lists... What have I done wrong?
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#15 |
Grey Wolf
![]() Join Date: May 2006
Location: New York City
Posts: 966
Downloads: 0
Uploads: 0
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Still waitin for an answer
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