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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Delete a 3d object
Does anyone know how to delete a node from the .dat file in a ship ?
If so what programme do I need please please dont say damn ![]() ![]() ![]() Had a headache yesterday after 3 hours trying to extract .tga Last edited by bigboywooly; 06-08-06 at 04:45 PM. Reason: wrong part to delete |
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#2 |
Gunner
![]() Join Date: Apr 2005
Location: Germany
Posts: 98
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Why you want to remove a node?
I have used the following method to "remove" a node: Open the .eqp file. Scroll down until the node you want to remove is displayed. For example "M05": Just leave the "Linkname" blank [Equipment 5] NodeName=M05 LinkName=4InchDouble StartDate=19380101 EndDate=19451231 [Equipment 5] NodeName=M05 LinkName= StartDate=19380101 EndDate=19451231 Now the node is "blank", no gun is mounted to the node. That's the only method I know, which is working without a hex editor. |
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#3 |
Gunner
![]() Join Date: Apr 2005
Location: Germany
Posts: 98
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I see, but cause Iam not a hex genius, I can't help you in that way.
Try ask sergbuto or Uboat234. Sorry bud. |
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#4 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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![]() Quote:
Am not a hex genius either lol |
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#5 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
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The platform in the armed trawler is not a node, it's a 3d object.
Ref |
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#6 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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![]() ![]() ![]() Am WIP on a cloned armed trawler into a type 104 Deep sea trawler ( my name for it ) Have removed guns and dc racks from .eqp file and altered en/ge.txt to remove arnaments All works ok in museum etc just need to get rid of platform gun was on and dc on back ![]() ![]() ![]() ![]() ![]() So if anyone can tell me how to delete the above 2 objects will be very happy |
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#7 |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
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bigboywooly,
I removed the pieces you wanted from the armed trawler and test it in game, no issues. So E-mail it to me and I can have it back same day. Thankfully I do not have a texture save issue with armed trawler & the escorts, well at least the many tested ones anyway. TeddyBar@Mistari.com.au |
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#8 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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![]() Quote:
Have emailed to you now Any comment/critisms welcome as my first effort to change something May redo the skin as not entirely happy with it but again thanx for your help ![]() |
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#9 |
Blade Master
![]() Join Date: Jan 2002
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bigboywooly,
All done and on its way back too you. There are several DAT files... return file is 1Mb. Here is the ingame version of what you asked for... ![]() In addition to what you asked I also took the liberty to do some quick editing :hmm: ![]() |
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#10 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Thanx DTB - Very much appreciated
![]() Will release later today after work Last edited by bigboywooly; 06-08-06 at 11:46 PM. |
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#11 |
Stowaway
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Umm...on those pics the flag is upside down.
Otherwise looks great. |
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#12 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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yep flag is now fixed
![]() Just need to do a sil and will be released |
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