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View Poll Results: SHIV would be released with out online multiplay ? | |||
What ?? I will NOT buy a SHIV without online multiplay | 12 | 9.60% | |
This is terrible, but will still buy SHIV | 9 | 7.20% | |
Too bad, but no big deal | 28 | 22.40% | |
I don't care at all | 17 | 13.60% | |
Good, now the dev's have more time to code single play | 59 | 47.20% | |
Voters: 125. You may not vote on this poll |
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06-01-06, 01:32 PM | #1 |
Dutch Sea Lord
Join Date: Jan 2002
Location: Almost at periscope death !
Posts: 1,665
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What would be your reaction if ......
What would be your reaction if ......
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06-01-06, 01:52 PM | #2 |
Silent Hunter
Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
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Online play has some relevance to the Atlantic with the wolfpacks, but the US wolfpacks were never very big, not more than 3 subs IIRC. Anyway online is meaningless for both SHIII and IV without a new Destroyer Command. Voted no big deal.
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06-01-06, 02:20 PM | #3 |
Pacific Aces Dev Team
Join Date: Sep 2001
Location: Atlanta, GA, USA
Posts: 1,079
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Multiplayer vs. Multiplayer is what I and most of us want.
Multiplayer vs. AI (like SH3) is ho-hum (no better but sometimes worse than single campaign play) JIM
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06-01-06, 05:33 PM | #4 |
Watch
Join Date: Dec 2005
Posts: 20
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I'm craving some LAN co-op.
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06-01-06, 06:18 PM | #5 |
Grey Wolf
Join Date: Dec 2004
Location: Finland
Posts: 758
Downloads: 78
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Well, personally I'm not looking for a MP, so voted No big deal. I think Joea has a good point of view anyway.
-RC- |
06-01-06, 06:56 PM | #6 |
Navy Seal
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No reaction whatsoever. I don't do multiplayer
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06-01-06, 10:29 PM | #7 |
Grey Wolf
Join Date: Apr 2005
Location: Gettysburg PA
Posts: 845
Downloads: 38
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I had to vote..."Good, now the dev's have more time to code single play"
Only because I have no interest in multiplay in these games..Single play is where it is at. |
06-02-06, 11:21 AM | #8 |
Stowaway
Posts: n/a
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Co-op doesn't interest me in the least, and since actual versus play is almost certainly not going to happen, I'd prefer them to concentrate on getting the game right.
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06-02-06, 03:13 PM | #9 |
Lucky Jack
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My vote went for Good, now the dev's have more time to code single play
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06-02-06, 04:36 PM | #10 |
Admiral
Join Date: Apr 2005
Posts: 2,320
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No multiplayer = no sale.
Seriously if an 8 year old software such as falcon 4 can deliver dynamic single player missions (campaign) and multiplayer dynamic campaign there is absolutely no reason whatsoever for developers not including such a feature in sh iv. |
06-02-06, 06:55 PM | #11 |
Silent Hunter
Join Date: Jul 2005
Location: Swansea
Posts: 3,902
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To be fair though, SH3 had its fair share of multiplayer problems. Playing behind a router? Good luck.
Make a good single player game and I'll be a happy little Englander. Besides, there are still clans and the like that'll no doubt pop up, like Sturmgruppewulf I think for SH3. But yeah, my votes with the "no big deal" MP would be nice, but its not essential.
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Well, here's another nice mess you've gotten me into. |
06-02-06, 10:08 PM | #12 |
Let's Sink Sumptin' !
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It's Solitaire for me too.
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06-03-06, 12:01 AM | #13 |
Seasoned Skipper
Join Date: Mar 2005
Location: Music City
Posts: 683
Downloads: 5
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More time to code single player. IMHO multiplayer is a total waste of time. What I'd rather see, instead of online mp, is the programming time spent incorporating AI wolf packs into single player, since it seems like wolfpacking is one of the few reasons (again, IMO) to bother with MP.
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06-05-06, 12:27 PM | #14 |
Gunner
Join Date: May 2006
Location: Death Valley
Posts: 97
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Why is it so hard to take a sub model, reskin it as a DD, add a few stations, write in surface only attributes, and then you have DD vs Sub multiplayer?
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06-05-06, 01:27 PM | #15 |
Torpedoman
Join Date: Jun 2005
Posts: 117
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Making a bug-free, balanced game from the DD point of view would take just as much work as doing the same from the sub's pov. It's hardly a matter of just "reskinning a sub model".
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