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What would be your reaction if ......
What would be your reaction if ......
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Online play has some relevance to the Atlantic with the wolfpacks, but the US wolfpacks were never very big, not more than 3 subs IIRC. Anyway online is meaningless for both SHIII and IV without a new Destroyer Command. Voted no big deal.
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Multiplayer vs. Multiplayer is what I and most of us want.
Multiplayer vs. AI (like SH3) is ho-hum (no better but sometimes worse than single campaign play) JIM |
I'm craving some LAN co-op.
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Well, personally I'm not looking for a MP, so voted No big deal. I think Joea has a good point of view anyway.
-RC- |
No reaction whatsoever. I don't do multiplayer :smug:
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I had to vote..."Good, now the dev's have more time to code single play"
Only because I have no interest in multiplay in these games..Single play is where it is at. |
Co-op doesn't interest me in the least, and since actual versus play is almost certainly not going to happen, I'd prefer them to concentrate on getting the game right.
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My vote went for Good, now the dev's have more time to code single play
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No multiplayer = no sale.
Seriously if an 8 year old software such as falcon 4 can deliver dynamic single player missions (campaign) and multiplayer dynamic campaign there is absolutely no reason whatsoever for developers not including such a feature in sh iv. |
To be fair though, SH3 had its fair share of multiplayer problems. Playing behind a router? Good luck.
Make a good single player game and I'll be a happy little Englander. Besides, there are still clans and the like that'll no doubt pop up, like Sturmgruppewulf I think for SH3. But yeah, my votes with the "no big deal" MP would be nice, but its not essential. |
It's Solitaire for me too.
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More time to code single player.:up: IMHO multiplayer is a total waste of time. What I'd rather see, instead of online mp, is the programming time spent incorporating AI wolf packs into single player, since it seems like wolfpacking is one of the few reasons (again, IMO) to bother with MP.
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Why is it so hard to take a sub model, reskin it as a DD, add a few stations, write in surface only attributes, and then you have DD vs Sub multiplayer?
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Making a bug-free, balanced game from the DD point of view would take just as much work as doing the same from the sub's pov. It's hardly a matter of just "reskinning a sub model".
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