SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-19-06, 06:38 PM   #1
mikem07
Swabbie
 
Join Date: May 2006
Posts: 5
Downloads: 0
Uploads: 0
Default Torpedoes going right through ships?

Im using the SH3 and Grey Wolves updated mods, and I am attacking am armed trawler. The seas are pretty rough, but my torpedoes keep going right through the trawler.

They are set to minimum depth and I am following the torps with the external cam or watch on the event cam and the torps are literally passing right through the hull.

I saved the game before I had started to attack (wife kicked me off the computer last night!), so I can go back and keep playing the attack over. I've done it 5-6 times now, with same results.

I can understand if the torps are passing under the hull due to rough waters, but the graphics show them passing right through the hull.

Anyone else running into this?
mikem07 is offline   Reply With Quote
Old 05-19-06, 06:46 PM   #2
STEED
Lucky Jack
 
Join Date: Jan 2006
Location: Down Town UK
Posts: 27,695
Downloads: 89
Uploads: 48


Default

Good grief.
__________________
Dr Who rest in peace 1963-2017.

To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT!
STEED is offline   Reply With Quote
Old 05-19-06, 07:43 PM   #3
Scorpius
Sparky
 
Join Date: May 2006
Posts: 152
Downloads: 0
Uploads: 0
Default

I can only guess its a glitch in the dm. Maybe lehmann or someone from the gw team can find a solution to this.
__________________
Sig removed by request.
-.. -- -.- .-.-.- / .--- --. -. .-- --- / --. .-. -- ...- .-. / --. -.-- -..- --.- .-.. / .-- .... -- .--- --.. / .- - .-.. .--- - / - -.- --.- . .-.. / .-- -.- .--. .-. -- / .--- ..- --.. - --.- / .--. -. --- --- ... / .--. .--- .--- .--. -.-. / ... . -... .--- --.- / -. -.- --.. -.. .-. .-.-.- -.. -- -.-
Scorpius is offline   Reply With Quote
Old 05-19-06, 07:51 PM   #4
The Noob
The Old Man
 
Join Date: Sep 2005
Location: de_dust2
Posts: 1,417
Downloads: 0
Uploads: 0
Default

A Screenshoot?

Please!
The Noob is offline   Reply With Quote
Old 05-19-06, 08:16 PM   #5
ref
Grey Wolf
 
Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
Downloads: 0
Uploads: 0
Default Re: Torpedoes going right through ships?

Quote:
Originally Posted by mikem07
Im using the SH3 and Grey Wolves updated mods, and I am attacking am armed trawler. The seas are pretty rough, but my torpedoes keep going right through the trawler.

They are set to minimum depth and I am following the torps with the external cam or watch on the event cam and the torps are literally passing right through the hull.

I saved the game before I had started to attack (wife kicked me off the computer last night!), so I can go back and keep playing the attack over. I've done it 5-6 times now, with same results.

I can understand if the torps are passing under the hull due to rough waters, but the graphics show them passing right through the hull.

Anyone else running into this?
There was a bug in GW 1.0 about the armed trawler, but was fixed on version 1.1

The Grey Wolves Version 1.1 download link:
http://rapidshare.de/files/18388148/...e_v1.1.7z.html

The Grey Wolves Version 1.1 Update (Read on)
http://rapidshare.de/files/18388148/...e_v1.1.7z.html

Hotfix for AI U-boat overlay problem and missing SH3 map correction:
http://rapidshare.de/files/18621296/...ay_Fix.7z.html

Ref
__________________
ref is offline   Reply With Quote
Old 05-19-06, 08:20 PM   #6
mikem07
Swabbie
 
Join Date: May 2006
Posts: 5
Downloads: 0
Uploads: 0
Default Re: Torpedoes going right through ships?

Quote:
Originally Posted by ref
Quote:
Originally Posted by mikem07
Im using the SH3 and Grey Wolves updated mods, and I am attacking am armed trawler. The seas are pretty rough, but my torpedoes keep going right through the trawler.

They are set to minimum depth and I am following the torps with the external cam or watch on the event cam and the torps are literally passing right through the hull.

I saved the game before I had started to attack (wife kicked me off the computer last night!), so I can go back and keep playing the attack over. I've done it 5-6 times now, with same results.

I can understand if the torps are passing under the hull due to rough waters, but the graphics show them passing right through the hull.

Anyone else running into this?
There was a bug in GW 1.0 about the armed trawler, but was fixed on version 1.1

The Grey Wolves Version 1.1 download link:
http://rapidshare.de/files/18388148/...e_v1.1.7z.html

The Grey Wolves Version 1.1 Update (Read on)
http://rapidshare.de/files/18388148/...e_v1.1.7z.html

Hotfix for AI U-boat overlay problem and missing SH3 map correction:
http://rapidshare.de/files/18621296/...ay_Fix.7z.html

Ref
I'm running GW 1.1 updated; I'll try to get some screenshots.
mikem07 is offline   Reply With Quote
Old 05-19-06, 09:12 PM   #7
mikem07
Swabbie
 
Join Date: May 2006
Posts: 5
Downloads: 0
Uploads: 0
Default

Here's a screenshot:

mikem07 is offline   Reply With Quote
Old 05-19-06, 09:27 PM   #8
Scorpius
Sparky
 
Join Date: May 2006
Posts: 152
Downloads: 0
Uploads: 0
Default

Thats not missing or going right through! Its the new type of armed trawler that comes with side propellers for quicker turn arounds! :rotfl:
__________________
Sig removed by request.
-.. -- -.- .-.-.- / .--- --. -. .-- --- / --. .-. -- ...- .-. / --. -.-- -..- --.- .-.. / .-- .... -- .--- --.. / .- - .-.. .--- - / - -.- --.- . .-.. / .-- -.- .--. .-. -- / .--- ..- --.. - --.- / .--. -. --- --- ... / .--. .--- .--- .--. -.-. / ... . -... .--- --.- / -. -.- --.. -.. .-. .-.-.- -.. -- -.-
Scorpius is offline   Reply With Quote
Old 05-19-06, 10:32 PM   #9
VonHelsching
Ace of the Deep
 
Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
Downloads: 0
Uploads: 0
Default Re: Torpedoes going right through ships?

Quote:
Originally Posted by mikem07
I'm running GW 1.1 updated; I'll try to get some screenshots.
:hmm:

Seems like the 1.1 update was not installed correctly.

1. Go to your mods folder and check if it has the following structure

SilentHunterIII/Mods/GW 1.1 Update/data/...

If under the Grey Wolves update 1.1 folder you don't have a /data folder, then disable with JSGME, fix your structure and enable it again.
__________________
VonHelsching is offline   Reply With Quote
Old 05-20-06, 09:44 AM   #10
mikem07
Swabbie
 
Join Date: May 2006
Posts: 5
Downloads: 0
Uploads: 0
Default Re: Torpedoes going right through ships?

Quote:
Originally Posted by VonHelsching
Quote:
Originally Posted by mikem07
I'm running GW 1.1 updated; I'll try to get some screenshots.
:hmm:

Seems like the 1.1 update was not installed correctly.

1. Go to your mods folder and check if it has the following structure

SilentHunterIII/Mods/GW 1.1 Update/data/...

If under the Grey Wolves update 1.1 folder you don't have a /data folder, then disable with JSGME, fix your structure and enable it again.
I have that structure in my mods folder. It appears the GW update 1.1 is running correctly -- I believe the tick-tock from the clock in the command room was added with the 1.1 upate? I can hear that when playing, and I'm also running the optional Tanker IV Seafloor mod that is in the update. Also, by clicking on the watch officer icon I can directly request a weather report, which I believeis a GW 1.1 feature.

I've just started playing recently and installed GW mod (all six parts) and the update 1.1. I had been running only SH3 Commander before that, so I can confirm the game has been updated to the GW mod. Before installing GW I did a clean install of SH3. Now I am currently running GW mod plus update 1.1, SH3 Commander, and the Tanker IV Seafloor mod. These are all being run through JSGME.

Perhaps there's still a bug in GW 1.1 regarding the armed trawler?
mikem07 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:06 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.