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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Electrician's Mate
![]() Join Date: Apr 2006
Posts: 135
Downloads: 166
Uploads: 0
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Still new to the game and need a little more assistance in identifying hostile ships when there is a lot of traffic up there. I am using GW 1.0. When there are multipe contacts (convoy) all of the contact lines are black so it is difficult to distingish the merchants from a nearby destroyer. Where can I find the old navmap contact file that displays enemy contacts such as destroyers with a red line so you know for sure its an enemy. Any help on this is appreciated.
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#2 |
Electrician's Mate
![]() Join Date: Apr 2005
Location: Aachen, Germany
Posts: 133
Downloads: 0
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In your SH3 folder go to:
data\Menu\Gui theres a file calles ContLine.tga You have to replace this one with the stock one and voila! there are your red contact lines. Note that the same file is used for the tails of ship contacts at higher zoom levels. So you will have a black diamond (indicating a warship) with a red tail. However this did not detain me from doing the same. I like to see where the DD`s are when under DC attack. And in a convoy there are a bunch of black contact lines already... |
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#3 | |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
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#4 |
Electrician's Mate
![]() Join Date: Apr 2006
Posts: 135
Downloads: 166
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Thanks, found it and inserted it. What a difference and makes me feel that my sonar man is now doing his job.
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#5 |
Torpedoman
![]() Join Date: Feb 2006
Posts: 111
Downloads: 45
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oO Is it easy to change that file to remove the tail from contacts, as RuB did?
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