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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Dec 2004
Location: Valhalla: Silent Generation
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Ubisoft\SilentHunterIII\Data\Sound\Radio Room Telemetry.wav(RRT)
Does anyone know how to get the RRT file to play whenever the "M" key is pressed to receive incoming messages? tnx,
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[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell |
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#2 |
Ensign
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Not much help to you mate, but I've never heard that sound either. I can only assume that similer to the German cheering issue the file must be triggered an entry in a dat file and perhaps the triggering entry is incorrect
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My Mod's: Karle's Silent Hunter III Mods My Music: http://www.reverbnation.com/thisturbulentpriest |
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#3 |
Ace of the Deep
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Tnx, Herr Karle.
Don't know how trigger any of the sounds in the "Sound directory"; but, the radio room telemetry.wav file would really enhance immersion. I've made several morse code wav files and they would be neat to include also. Remember how AOD used to sound whenever you sent/received a msg? Well, SH3 has those kinds of sounds...just sitting there waiting to be used; but, how are they activated? Tnx agn,
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[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell |
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#4 | |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
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![]() Quote:
Do you have a good morse code signal that sounds similar to that heard in TGW? |
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#5 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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![]() Quote:
Especially the Message_RA.cfg I dont have the stock game installed so cant check but some entries are commented out ";" so they dont play |
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