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Radio Room Telemetry
Ubisoft\SilentHunterIII\Data\Sound\Radio Room Telemetry.wav(RRT)
Does anyone know how to get the RRT file to play whenever the "M" key is pressed to receive incoming messages? tnx, |
Not much help to you mate, but I've never heard that sound either. I can only assume that similer to the German cheering issue the file must be triggered an entry in a dat file and perhaps the triggering entry is incorrect
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Tnx, Herr Karle.
Don't know how trigger any of the sounds in the "Sound directory"; but, the radio room telemetry.wav file would really enhance immersion. I've made several morse code wav files and they would be neat to include also. Remember how AOD used to sound whenever you sent/received a msg? Well, SH3 has those kinds of sounds...just sitting there waiting to be used; but, how are they activated? Tnx agn, |
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Do you have a good morse code signal that sounds similar to that heard in TGW? |
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Especially the Message_RA.cfg I dont have the stock game installed so cant check but some entries are commented out ";" so they dont play |
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