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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Feb 2006
Location: 310 meters above sea level, (Qc)
Posts: 63
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Hi All,
I'm starting today modifying 3d meshes and importing them back on .dat with Pack3D. ***Anyone knows about a Viewer to see the results faster, without going through the whole game loading drag ? Thanks to the whole list of modders that helped creating these tools: I insist ![]() |
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#2 |
Stowaway
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#3 |
Weps
![]() Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
Posts: 362
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In this site, of Timetraveller, have many tools.
But I think it is better to make a true test with the game. Run SH3 and after go to the desktop and work. Create a mission for test your modification and in end run the mission. http://www.delraydepot.com/tt/sh3.htm BEST REGARDS UBOAT234 |
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#4 |
Bosun
![]() Join Date: Feb 2006
Location: 310 meters above sea level, (Qc)
Posts: 63
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Thanx Jonz for help. But i already have the Dat extractor.
Thanks for the link , UBOAT234. That's what i'm going to do. I took a chance to ask cause i was sure someone has coded a viewer to see the actual 3D model, without going through the whole game loading process. But now, i would need to know the steps of a sucessful mesh export from MAX5.1 to Wavefront obj. 1) when exporting the object, the the new obj is smaller (in bytes) than the original. I know it has been debated and fixed a while ago,... but that's where i am. 2) I'm using pack 3D version 1.0, and i know i can import a single modified object to it's related dat. 3) I know also there is something important related to the generated *.mtl file, for the import to be successful. Thanks anyways, i am going back to my Homework and i'll browse all what's been written related to mesh cloning stuff . ![]() ![]() |
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#5 |
Weps
![]() Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
Posts: 362
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Hi,
I have tried many programs 3d and in end, I am Maya friend... Try also this: http://www.wings3d.com/ With file of Pack3d work fine. And for texture map Deep UV, but have a big price. BEST REGARDS UBOAT234 |
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#6 |
Stowaway
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***
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#7 | |
CINC Pacific Fleet
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![]() Quote:
E.G I pres "Get Dat" in the Pack3D program and when I have got the dat, that i want, I pres the "export all" and I see that a new map has been made in the samme place where I got the Dat-files from. This map named 3D have a file called mtl and from here on I'm totally lost what next? Regards Markus |
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#8 |
Weps
![]() Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
Posts: 362
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You must open .obj file with 3d software, With import.
BEST REGARDS UBOAT234 |
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#9 | |
CINC Pacific Fleet
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![]() Quote:
Markus |
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