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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Samurai Navy
![]() Join Date: Mar 2002
Posts: 580
Downloads: 0
Uploads: 0
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Yeah, I'm back. Okay some people noticed.
Most of you probably don't know, but the basis of the random element of the campaign in many of the SH3 mods is ImprovedConvoys. As such, if something in the random element sucks, primarily convoys, reply and let me know. I have some moments and if there's anything I can fix, I have some time. Elements that can be adjusted include convoy composition including ship type, quantity, escort variety, column length, number of columns, nationality, and speed. Additionally, I can adjust spawn probabilities and contact report probabilities for both convoys, single ships, and task forces. I can also adjust task force compositon in the same manner. On that note, if anyone's actually seen a task force recently and it's three columns instead of one, let me know as I've never had a chance to test my task force improvements. (Yeah, they should be 3 columns now with only a single BB and, 3 CLs, and more destroyers.) If anyone has any other thoughts, let me know. If not, I'm fairly satisified with IC, so that'll probably be it forever. (I never got around to redoing convoys AS, GUF, GUS, UGS, GUS, MKS, MKF, KMF, or KMS which are mostly Med convoys, as there wasn't much information on those -- but I haven't heard any complaints, yet...) Thanks. ![]()
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X1 = Thieves Starforce officially promotes piracy of unprotected game, Galactic Civilizations II! eh? Improved Convoys mod! |
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