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Improved Convoys Audit for IC, RuB, IuB, etc
Yeah, I'm back. Okay some people noticed.
Most of you probably don't know, but the basis of the random element of the campaign in many of the SH3 mods is ImprovedConvoys. As such, if something in the random element sucks, primarily convoys, reply and let me know. I have some moments and if there's anything I can fix, I have some time. Elements that can be adjusted include convoy composition including ship type, quantity, escort variety, column length, number of columns, nationality, and speed. Additionally, I can adjust spawn probabilities and contact report probabilities for both convoys, single ships, and task forces. I can also adjust task force compositon in the same manner. On that note, if anyone's actually seen a task force recently and it's three columns instead of one, let me know as I've never had a chance to test my task force improvements. (Yeah, they should be 3 columns now with only a single BB and, 3 CLs, and more destroyers.) If anyone has any other thoughts, let me know. If not, I'm fairly satisified with IC, so that'll probably be it forever. (I never got around to redoing convoys AS, GUF, GUS, UGS, GUS, MKS, MKF, KMF, or KMS which are mostly Med convoys, as there wasn't much information on those -- but I haven't heard any complaints, yet...) Thanks. :up: |
Heh.
Okay, I give up. I guess SH3 really is about dead. Nine months ago people even cared. I'll add Panama in proportions I consider representative and leave it at that. Expect a final release of IC within the next week or so and I suppose that concludes my participation. :roll: |
Hey, why did I miss this thread?
What do I want to see? I want to see the neutral convoy ships issue addressed. Also, from WaW experience, where everyone used IC extensively - I'd suggest reducing the cruiser appearance in South Atlantic convoys a little bit, and especially reducing the appearance of Fleet Carriers in the arctic. (Everyone operating there seems to have sunk a carrier by now...) |
I have a question regarding IC.
I know in your notes you said you reduced single merchant's, but honestly i think its overkill I went through IC awhile ago, and found that much traffic groups, has say a 15% chance to spawn. Ok no problem, but the kick in the teeth of that group that has a 15% chance to spawn, the single ship that the group consists of, has a 0% chance to spawn. Something i was always scratching my head about. On a side (and somewhat debatable) note, i think reducing the single traffic as the war progresses isnt the way to go. Shipping didn't just stop, it became better protected. So on that basis, id recommend either upping the convoy frequency, or including alot of extra destroyer/aircover protection on shipping routes. |
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A re-introduction to the mod (at your first post) would be a good idea, since nobody is going to read a 19 page post in the Mods section. I fainted after the 6th trying to find out how to raise the probabilities of single traffic without asking. BTW, how can I do this; ie reverting back to the stock game spawn probabilities? Thanks! |
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Your WaW experience is most helpful. The neutral issue has been addressed since Monday when I stayed up until like 3 am and the Sunday before when I went to bed at like 6 am. I finally decided on up hacking Sergbuto's Nationality Mod v3.0 with some thoughts from him and others. I used the Chess set tool to unpack and repack the images and a hex editor to simply change the names to equal length alternates. I was playing at whatever the SH3 default value is (reinstalled) and I had the silly ship contacts in realtime and they were all red, so I think it works. Although I think Norway wasn't neutral when I found that convoy. Anyway, it didn't crash and I double checked the RND layer and that ship was definitely one of my modified Norway ships and not a stock one. So, yeah, it's fixed. Check out the IC thread for that. I'm pleased someone finally found an Arctic convoy. Those were my first. I can adjust the CVEs there. It would've worked better if silly SH3 actually had a close escort group feature, but it doesn't, so CVEs just show up in the convoy! I didn't know there were still too many CLs and AUXs in the South Atlantic convoys. I tried to tweak that out a bit, reducing the levels by some 10 or 15%. It's in the changelog somewhere exactly what I changed them to. I can reduce them more, though. It's good to actually have playtest reports to use, otherwise I had no idea what to do. ;) I'll do the spawn things tomorrow or Saturday night and release a new version. Hopefully I'll get to the Panama addition as well. :|\ Oh, and no one's see any of my ITs yet? (Improved Task Forces...) I never had time to see if they actually spawn, although I got a contact report for on on my second test patrol on Tuesday but couldn't catch up. |
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Anyway, if you have questions, certainly, ask. I'm happy to address whatever I can. As to the single ship traffic, the original goal was to also include a realistic reduction in single ship traffic. If you wanted the stock game's values, you'd probably need to use the stock game's Campaign_RND.mis and skip IC entirely. Or, if you were really bored, you could use something like Wordpad and do about 6,000 search and replaces for Code:
SpawnProbability=20 The first is the likelihood that it will spawn in the game world. The second is how often you actually hear about it via the radio reports. Unfortunately, reverting is not an easy task. :-? |
I like your signature.
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There was a lot of discussion about that as well. Initially there was a lot of single ship traffic, but eventually it was just ships fast enough that they couldn't sail with convoys. There was certainly a reduction in their number, with, as you said, an increase in the number of coastal convoys and things. I think CCIP originally modeled coastal convoys, but that never made it into my RND layer as I think I was getting bored by last August or so... it's a thought, though. Anyway, if anyone has numbers or links, these items are certainly open to renewed discussion. |
complaint i have is the composition of ships, i'd like more danish ships and norweigan ships in convoys, not just british and american. Maybe some Greek ships too, i rarely see any of those countries ships. And convoy AI can still improve, but its been improved a lot.
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I didn't realise that the probabilities were in the rnd file :88) . BRB . . . Man, that's a lot of work you have done :o I just imported the stock rnd it to MS Word and it is 6.380 pages :doh: Not a simple task... And a final question: What about the new ships introduced like the large transport, the converted whale factory and the coastal tanker. How are they treated in the rnd file? Thanks! :up: |
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SH3Gen helped a lot, pinpointing convoys and other contacts. Also, I'm not into realism much, so this helps. *Jason, sorry for hijacking* |
Hi Jason
There was a long thread created a while ago concerning the DD behaviour(you may have missed it). Me, CB and others were playing with their sensors to try and make them more aggressive/reactive to the sub. Sometimes in many tests, we only were attacked by one out of the pack etc and sometimes it was a good attack with 3 ships hunting. Same convoy! Without going into too much tiny detail, some have changed DD crew to veteran in hopes to compensate but I was wondering if you would maybe have any suggestions/ideas in making convoy escorts or attached hunt class DD react better/smarter. That maybe too wild, Primarily what was noticed was random and we could not suss it out. Some times just one escort hunted you and sometimes three did. The best times were when the three escorts communicate or look like they are communicating. Maybe you could suss out a more aggressive formation/composition, realistic or not but at least plausible. This is a major gameplay issue I would love to be improved. The sensors were tweaked to death but although they could slightly improve detection probability, they could not improve the non responsive DD's or way/how many attacked so I would not waste too much time looking into that. Just a thought, If it is a total ai hard code issue, I will just have to continue as it is. When I finished my course work, I am going to look at turn radius of the escorts to see if that could alter their attack styles and if so, set random folders similar to Hemisent’s thermal layers, but that’s a while of for me yet. Thanks for all your hard work: up: |
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I don't believe Denmark is in the stock game. It's in Nationality Mod v3.0 I think, so I could possibly add ships, but I need some information on their numbers in convoys. There are definitely Greek ships in convoys where they appeared in approximate percentages. If you're curious, I encourage _everyone_ to look at the root directory of Improved Convoys and read the IC Inventory file. It explains the composition of each convoy in the game in detail. Everything I changed is included per convoy. :up: |
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Open the stock RND and delete entries RND Group 65 - Rnd Group 118 I believe. Then, copy those from Improved Convoys. Boom, you have the Improved Convoys. You _must_ also install all the Roster files and other included files in IC, too, but only the campaign itself needs to be modified. Essentially, you're taking just the IC convoy definitions and putting them in the stock game campaign. Everything else will be as it was. Just make sure you use the original Campaign_RND.mis and then place 65 - 118 from IC into it. As for the new ships, those aren't used in IC as they require that I ship new ship DAT files and such. They're big, and they'd require that I make modest modifications to the way I postprocess the RND layer to include them in some sane fashion. Things like a Whale ship probably rarely showed up in convoys, not knowing the details. Same with a costal tanker. A new transport would rarely show up. I only have transports in a couple convoys in the '42+, maybe one or two. Transports were pretty rare. :up: |
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