![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Seaman
![]() Join Date: Apr 2005
Location: NNW
Posts: 42
Downloads: 0
Uploads: 0
|
![]()
Has anyone who is playing the NYGM Tonnage War Mod tried making the following changes to Basic.cfg?
FROM: [RENOWN] RenownReachGridObjCompleted=0 ;500 RenownPatrolGridObjCompleted=0 ;200 CompletedPatrol=0 ;100 NEUTRAL=-1 ALLIED=1 AXIS=-1 ;-10 WrongShipSunk=-10000 FirstRankRenown=100 SecondRankRenown=350 EndCampaign=0 ;-5000 - Not sure about this value TO: [RENOWN] RenownReachGridObjCompleted=0 ;500 RenownPatrolGridObjCompleted=0 ;200 CompletedPatrol=0 ;100 NEUTRAL=0 ;-1 ALLIED=1 AXIS=-1 ;-10 WrongShipSunk=-10000 FirstRankRenown=100 SecondRankRenown=350 EndCampaign=0 ;-5000 - Not sure about this value I'm thinking that this might prevent a loss in total tonnage when neutrals are sunk. So if you sink a neutral, you don't gain or lose anything. I guess there's only one way to find out! ![]()
__________________
\"The term \'material injury\' shall mean any harm that is not immaterial.\" ---Tariff Act of 1930 |
![]() |
![]() |
|
|