SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-20-06, 10:32 PM   #1
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default Has anyone modded the fishing boat

Because it looks like CRAP .
THE_MASK is offline   Reply With Quote
Old 03-21-06, 12:18 AM   #2
VonHelsching
Ace of the Deep
 
Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
Downloads: 0
Uploads: 0
Default

I couldn't agree more...
VonHelsching is offline   Reply With Quote
Old 03-21-06, 12:22 AM   #3
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

Thankyou.
THE_MASK is offline   Reply With Quote
Old 03-21-06, 01:49 AM   #4
Cheapskate
XO
 
Join Date: Apr 2005
Location: Darkest Essex
Posts: 403
Downloads: 47
Uploads: 0
Default

Quote:
Originally Posted by sober
Thankyou.
It most certainly does, AND the trawler isn't a whole lot better!

A sorry contrast to the other vessels in-game.!!!
Cheapskate is offline   Reply With Quote
Old 03-21-06, 06:20 AM   #5
VonHelsching
Ace of the Deep
 
Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
Downloads: 0
Uploads: 0
Default

Well, we (the ultra neubs in modelling) could reserve the right to fix it a little bit. It looks like it came straight from SHI
VonHelsching is offline   Reply With Quote
Old 03-21-06, 11:51 AM   #6
Cheapskate
XO
 
Join Date: Apr 2005
Location: Darkest Essex
Posts: 403
Downloads: 47
Uploads: 0
Default

Quote:
Originally Posted by VonHelsching
Well, we (the ultra neubs in modelling) could reserve the right to fix it a little bit. It looks like it came straight from SHI
Wish I knew where to start Best left to the experts methinks!
BTW, I think the fishing vessels were better in SH1 - particularly those sexy little sampans
Cheapskate is offline   Reply With Quote
Old 03-21-06, 02:41 PM   #7
AG124
Sea Lord
 
Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
Default

They could at least be made multi-texture capable. :hmm: I'd do it myself, but I haven't worked out hex-editing yet.

I've already made a fix for the misplaced Tugboat smoke, but when you use it you can no longer hit the funnel with your deck gun. I think I know why, but I can't fix that.
__________________


DOWNLOAD GWX HERE:
http://www.thegreywolves.com/index.html
AG124 is offline   Reply With Quote
Old 03-21-06, 05:58 PM   #8
Cheapskate
XO
 
Join Date: Apr 2005
Location: Darkest Essex
Posts: 403
Downloads: 47
Uploads: 0
Default

Quote:
Originally Posted by AG124
They could at least be made multi-texture capable. :hmm: I'd do it myself, but I haven't worked out hex-editing yet.

I've already made a fix for the misplaced Tugboat smoke, but when you use it you can no longer hit the funnel with your deck gun. I think I know why, but I can't fix that.
Was hoping you might come in on this. Can't help feeling that the fishing vessel and trawler are both pretty much beyond redemption as they are at the moment. Don't think a re-texture job would help overmuch. The outline shape, particularly in the bow area, looks more like a comic book drawing than a real vessel. This effect seems magnified by their short overall length. The Small Coastal vessel has a similar bow shape but its extra length makes the overall impression much more acceptable.

Would it be possible to produce a couple of mods based on the SCV so that we could replace the FV and Trawler in-game?

Glad to hear you have fixed the smoke on your coastal tanker. Do you have any plans to release this soon? I, for one, wouldn't mind not being able to shoot the funnel off!!

Cheers
Cheapskate is offline   Reply With Quote
Old 03-21-06, 06:15 PM   #9
AG124
Sea Lord
 
Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
Default

When I go home this weekend, I will see about releasing a .dat file with the smoke fix if anyone wants it. I have one for the Tugboat too.

When university is finished this year (by early May for me) I will see about making new coastal vessels. I had another tanker and troop transport that I had to finish first, but this is still an interesting idea. :hmm: I was thinking about making an 800 GRT steam trawler out of the Small Coastal vessel.
__________________


DOWNLOAD GWX HERE:
http://www.thegreywolves.com/index.html
AG124 is offline   Reply With Quote
Old 03-21-06, 06:32 PM   #10
Cheapskate
XO
 
Join Date: Apr 2005
Location: Darkest Essex
Posts: 403
Downloads: 47
Uploads: 0
Default

Quote:
Originally Posted by AG124
When I go home this weekend, I will see about releasing a .dat file with the smoke fix if anyone wants it. I have one for the Tugboat too.

When university is finished this year (by early May for me) I will see about making new coastal vessels. I had another tanker and troop transport that I had to finish first, but this is still an interesting idea. :hmm: I was thinking about making an 800 GRT steam trawler out of the Small Coastal vessel.
Excellent news on the smoke fix Particularly as it sorts out the tugboat too. Ummm....what about the Vorpostenboot ( with Cdre.Gibs permission of course!!). Put me down for one soonest.

Look forward to seeing what else you can come up with on the civvy vessel front. Until then I'll just have to stop looking at those trawlers and Fvs too closely....they really irritate the hell out of me!!
Cheapskate is offline   Reply With Quote
Old 03-21-06, 09:57 PM   #11
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,706
Downloads: 300
Uploads: 0


Default

You guys have a point. IIRC the trawlers ingame use a deckhouse arrangement that was actually uncommon in European waters. Most Euro trawlers should have the superstructure aft, not forward. Plus, the textures don't quite look right either. I've thought about shrinking a coastal merchant and modding it extensively so it's an acceptable stand-in.
iambecomelife is offline   Reply With Quote
Old 03-22-06, 01:28 AM   #12
VonHelsching
Ace of the Deep
 
Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
Downloads: 0
Uploads: 0
Default

AG124, iambecomelife, Cdre Gibbs,

Has anyone thought of modeling the ship in the following picture? (background)
http://img.photobucket.com/albums/v7...c-Stroh-04.jpg

It would be a fine addition to ports.
VonHelsching is offline   Reply With Quote
Old 03-24-06, 01:55 AM   #13
booger2005
Engineer
 
Join Date: Jan 2006
Location: Akron Ohio
Posts: 204
Downloads: 11
Uploads: 0
Default

I've thought about converting the armed trawler or the Flower Corvette into an unarmed trawler? What do you think? I don't think that would be too hard.
booger2005 is offline   Reply With Quote
Old 03-24-06, 06:26 AM   #14
AG124
Sea Lord
 
Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
Default

Quote:
AG124, iambecomelife, Cdre Gibbs,

Has anyone thought of modeling the ship in the following picture? (background)
http://img.photobucket.com/albums/v7...c-Stroh-04.jpg

It would be a fine addition to ports.
I saw that dredge when you posted it in the Mod Request thread. I've been thinking about it, but I have others to work on first (although I won't even have time for those for another month ).
Quote:
I've thought about converting the armed trawler or the Flower Corvette into an unarmed trawler? What do you think? I don't think that would be too hard.
That might work for a larger model trawler. Personally though, I think the Small Coastal Vessel could be adapted to make an excellent small trawler or fishing boat. Maybe a scaled-down tugboat too.
__________________


DOWNLOAD GWX HERE:
http://www.thegreywolves.com/index.html
AG124 is offline   Reply With Quote
Old 03-25-06, 11:14 AM   #15
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,706
Downloads: 300
Uploads: 0


Default

I actually did convert the flower corvette into an unarmed merchant, but it looked horrible and had very bad texturing problems. It was deleted a long time ago. It's too bad, since some flower class vessels actually did become merchants and fishing vessels postwar...
iambecomelife is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:05 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.