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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the deep .
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Because it looks like CRAP .
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#2 |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
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I couldn't agree more...
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#3 |
Ace of the deep .
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Thankyou.
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#4 | |
XO
![]() Join Date: Apr 2005
Location: Darkest Essex
Posts: 403
Downloads: 47
Uploads: 0
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A sorry contrast to the other vessels in-game.!!! |
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#5 |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
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Well, we (the ultra neubs in modelling) could reserve the right to fix it a little bit. It looks like it came straight from SHI
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#6 | |
XO
![]() Join Date: Apr 2005
Location: Darkest Essex
Posts: 403
Downloads: 47
Uploads: 0
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![]() BTW, I think the fishing vessels were better in SH1 - particularly those sexy little sampans ![]() |
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#7 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
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They could at least be made multi-texture capable. :hmm: I'd do it myself, but I haven't worked out hex-editing yet.
![]() I've already made a fix for the misplaced Tugboat smoke, but when you use it you can no longer hit the funnel with your deck gun. ![]() |
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#8 | |
XO
![]() Join Date: Apr 2005
Location: Darkest Essex
Posts: 403
Downloads: 47
Uploads: 0
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Would it be possible to produce a couple of mods based on the SCV so that we could replace the FV and Trawler in-game? Glad to hear you have fixed the smoke on your coastal tanker. Do you have any plans to release this soon? I, for one, wouldn't mind not being able to shoot the funnel off!! Cheers |
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#9 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
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When I go home this weekend, I will see about releasing a .dat file with the smoke fix if anyone wants it.
![]() When university is finished this year (by early May for me) I will see about making new coastal vessels. I had another tanker and troop transport that I had to finish first, but this is still an interesting idea. :hmm: I was thinking about making an 800 GRT steam trawler out of the Small Coastal vessel. |
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#10 | |
XO
![]() Join Date: Apr 2005
Location: Darkest Essex
Posts: 403
Downloads: 47
Uploads: 0
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![]() Look forward to seeing what else you can come up with on the civvy vessel front. Until then I'll just have to stop looking at those trawlers and Fvs too closely....they really irritate the hell out of me!! |
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#11 |
Silent Hunter
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You guys have a point. IIRC the trawlers ingame use a deckhouse arrangement that was actually uncommon in European waters. Most Euro trawlers should have the superstructure aft, not forward. Plus, the textures don't quite look right either. I've thought about shrinking a coastal merchant and modding it extensively so it's an acceptable stand-in.
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#12 |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
Downloads: 0
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AG124, iambecomelife, Cdre Gibbs,
Has anyone thought of modeling the ship in the following picture? (background) http://img.photobucket.com/albums/v7...c-Stroh-04.jpg It would be a fine addition to ports. |
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#13 |
Engineer
![]() Join Date: Jan 2006
Location: Akron Ohio
Posts: 204
Downloads: 11
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I've thought about converting the armed trawler or the Flower Corvette into an unarmed trawler? What do you think? I don't think that would be too hard.
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#14 | ||
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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#15 |
Silent Hunter
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I actually did convert the flower corvette into an unarmed merchant, but it looked horrible and had very bad texturing problems. It was deleted a long time ago. It's too bad, since some flower class vessels actually did become merchants and fishing vessels postwar...
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