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-   -   Has anyone modded the fishing boat (https://www.subsim.com/radioroom/showthread.php?t=90938)

THE_MASK 03-20-06 10:32 PM

Has anyone modded the fishing boat
 
Because it looks like CRAP . :down:

VonHelsching 03-21-06 12:18 AM

I couldn't agree more...

THE_MASK 03-21-06 12:22 AM

Thankyou.

Cheapskate 03-21-06 01:49 AM

Quote:

Originally Posted by sober
Thankyou.

It most certainly does, AND the trawler isn't a whole lot better!

A sorry contrast to the other vessels in-game.!!!

VonHelsching 03-21-06 06:20 AM

Well, we (the ultra neubs in modelling) could reserve the right to fix it a little bit. It looks like it came straight from SHI :shifty:

Cheapskate 03-21-06 11:51 AM

Quote:

Originally Posted by VonHelsching
Well, we (the ultra neubs in modelling) could reserve the right to fix it a little bit. It looks like it came straight from SHI :shifty:

Wish I knew where to start :( Best left to the experts methinks!
BTW, I think the fishing vessels were better in SH1 - particularly those sexy little sampans :D

AG124 03-21-06 02:41 PM

They could at least be made multi-texture capable. :hmm: I'd do it myself, but I haven't worked out hex-editing yet. :shifty:

I've already made a fix for the misplaced Tugboat smoke, but when you use it you can no longer hit the funnel with your deck gun. :down: I think I know why, but I can't fix that.

Cheapskate 03-21-06 05:58 PM

Quote:

Originally Posted by AG124
They could at least be made multi-texture capable. :hmm: I'd do it myself, but I haven't worked out hex-editing yet. :shifty:

I've already made a fix for the misplaced Tugboat smoke, but when you use it you can no longer hit the funnel with your deck gun. :down: I think I know why, but I can't fix that.

Was hoping you might come in on this. Can't help feeling that the fishing vessel and trawler are both pretty much beyond redemption as they are at the moment. Don't think a re-texture job would help overmuch. The outline shape, particularly in the bow area, looks more like a comic book drawing than a real vessel. This effect seems magnified by their short overall length. The Small Coastal vessel has a similar bow shape but its extra length makes the overall impression much more acceptable.

Would it be possible to produce a couple of mods based on the SCV so that we could replace the FV and Trawler in-game?

Glad to hear you have fixed the smoke on your coastal tanker. Do you have any plans to release this soon? I, for one, wouldn't mind not being able to shoot the funnel off!!

Cheers

AG124 03-21-06 06:15 PM

When I go home this weekend, I will see about releasing a .dat file with the smoke fix if anyone wants it. :yep: I have one for the Tugboat too.

When university is finished this year (by early May for me) I will see about making new coastal vessels. I had another tanker and troop transport that I had to finish first, but this is still an interesting idea. :hmm: I was thinking about making an 800 GRT steam trawler out of the Small Coastal vessel.

Cheapskate 03-21-06 06:32 PM

Quote:

Originally Posted by AG124
When I go home this weekend, I will see about releasing a .dat file with the smoke fix if anyone wants it. :yep: I have one for the Tugboat too.

When university is finished this year (by early May for me) I will see about making new coastal vessels. I had another tanker and troop transport that I had to finish first, but this is still an interesting idea. :hmm: I was thinking about making an 800 GRT steam trawler out of the Small Coastal vessel.

Excellent news on the smoke fix :up: Particularly as it sorts out the tugboat too. Ummm....what about the Vorpostenboot ( with Cdre.Gibs permission of course!!). Put me down for one soonest.

Look forward to seeing what else you can come up with on the civvy vessel front. Until then I'll just have to stop looking at those trawlers and Fvs too closely....they really irritate the hell out of me!!

iambecomelife 03-21-06 09:57 PM

You guys have a point. IIRC the trawlers ingame use a deckhouse arrangement that was actually uncommon in European waters. Most Euro trawlers should have the superstructure aft, not forward. Plus, the textures don't quite look right either. I've thought about shrinking a coastal merchant and modding it extensively so it's an acceptable stand-in.

VonHelsching 03-22-06 01:28 AM

AG124, iambecomelife, Cdre Gibbs,

Has anyone thought of modeling the ship in the following picture? (background)
http://img.photobucket.com/albums/v7...c-Stroh-04.jpg

It would be a fine addition to ports.

booger2005 03-24-06 01:55 AM

I've thought about converting the armed trawler or the Flower Corvette into an unarmed trawler? What do you think? I don't think that would be too hard.

AG124 03-24-06 06:26 AM

Quote:

AG124, iambecomelife, Cdre Gibbs,

Has anyone thought of modeling the ship in the following picture? (background)
http://img.photobucket.com/albums/v7...c-Stroh-04.jpg

It would be a fine addition to ports.
I saw that dredge when you posted it in the Mod Request thread. :yep: I've been thinking about it, but I have others to work on first (although I won't even have time for those for another month :shifty:).
Quote:

I've thought about converting the armed trawler or the Flower Corvette into an unarmed trawler? What do you think? I don't think that would be too hard.
That might work for a larger model trawler. Personally though, I think the Small Coastal Vessel could be adapted to make an excellent small trawler or fishing boat. Maybe a scaled-down tugboat too.

iambecomelife 03-25-06 11:14 AM

I actually did convert the flower corvette into an unarmed merchant, but it looked horrible and had very bad texturing problems. It was deleted a long time ago. It's too bad, since some flower class vessels actually did become merchants and fishing vessels postwar...


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