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Old 03-13-06, 09:34 AM   #1
Cdre Gibs
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Default Biological

+++++

Last edited by Cdre Gibs; 11-07-06 at 11:01 PM.
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Old 03-13-06, 09:55 AM   #2
JCWolf
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Default Re: Biological

Quote:
Originally Posted by Cdre Gibs
WTH is THAT !!!



Noooo, it cant be ! Bloody hell, It is !



CONTACT : Biological - Type - Orca









It still has a few probs:
1) No wake as you can see - I dont know how to add that.
2) The bloody collision mesh is a tad big, after all its based on an iceburg. Again I dont know how to fix this.
3) Its a tad high an dry out of the water. BUT I do know how to fix this 1

If any1 can address problems 1 & 2 pls let me know. Thx



WOW



Now that's one of the things i fell it's missing modding bro!

Cool stuff man....
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Old 03-13-06, 10:37 AM   #3
ref
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Nice

Have you managed to add sounds?

Ref
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Old 03-13-06, 11:01 AM   #4
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Me wants penguins on the Antractic ice flows.
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Old 03-13-06, 11:35 AM   #5
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:P

Maybe some larger sized whales will be next - maybe some Humpbacks or Right Whales? :hmm:
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Old 03-13-06, 11:36 AM   #6
ref
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Quote:
Originally Posted by The Avon Lady
Me wants penguins on the Antractic ice flows.
And a couple of icebreaker ships to clear the way
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Old 03-13-06, 11:41 AM   #7
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Cdre Gibbs
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Old 03-13-06, 01:41 PM   #8
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Hi Cdre Gibs,

Awesome work!
I will tell you my experience with dolphins.
When we find it, dolphins don't had movement ahead and no wakes. Then Sergei adds these features to them: wakes and movement. But they don't follow waypoints (just ahead with the first scripted direction) and don't have sounds.

But you know, in the game Icebergs follow waypoints and have others properties too (like delete on last waypoint). So I suggest that you take a look on Icebergs and dolphins solution.

Great work anyway and with more some time you will achieve it!

Rubini.
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Old 03-13-06, 01:45 PM   #9
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Old 03-13-06, 01:58 PM   #10
JCWolf
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Quote:
Originally Posted by Letum



:rotfl: :rotfl: :rotfl: :rotfl:
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Old 03-13-06, 03:19 PM   #11
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Old 03-13-06, 04:40 PM   #12
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Maybe a Whale Factory Ship is needed here

awesome work
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Old 03-13-06, 05:11 PM   #13
Dowly
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Quote:
Originally Posted by Cdre Gibs
Great White Shark.
:rotfl:

Great work on the whale!
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Old 03-13-06, 06:29 PM   #14
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Man, that thing kicks! This will make the seas seem much more alive. Sharks will be great for the Caribbean and other warm regions.
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Old 03-13-06, 07:10 PM   #15
SubSerpent
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Now if someone could just add the Lochness Monster to this sim :hmm:
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