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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: Apr 2005
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:hmm:
i remember that in sh2 someone had come up with an excellent 'mod' whereby radio messages were encoded and required decryption via an external enigma emulator app (such as the brilliant http://users.telenet.be/d.rijmenants/en/enigmasim.htm )... does anyone recall who the author was and if the mod is still floating around somewhere and, if so, where? i'm thinking of putting some time into doing something similar for sh3, but would really like to employ the previous version as a reference ('no point reinventing the "wheel" as it were! ![]() cheers hc |
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#2 |
Grey Wolf
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That'd be great!
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#3 |
Lucky Jack
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That would be actually pretty simple to do.
Just take the radio messages you want, code them and add the settings which are to be used for decoding to the message. It would be nice to have somekind of randomizer, so the settings would be different each time, but that would propably be too difficult to make. I´m not a modder, tho. So these are just guesses. |
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#4 | |
Weps
![]() Join Date: Jan 2006
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like in das boot: "for the captains eyes only"
that kind of messages would be encripted (base changes, taskgroups spotted and such)
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#5 |
Swabbie
![]() Join Date: Mar 2005
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This sounds very cool.
hope you can work it out. |
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#6 | |
Stowaway
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My only beef with this idea will be to use external programs to decifer. |
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#7 |
Lucky Jack
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But without the SDK, it´s most likely impossible to have Enigma ingame.
Not sure if it´s even possible with the SDK! |
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#8 |
Ace of the Deep
![]() Join Date: Dec 2004
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erm...nice hat.
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[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell |
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#9 | |
Stowaway
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