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-   -   e n i g m a - query (https://www.subsim.com/radioroom/showthread.php?t=90064)

castorp345 02-28-06 07:22 AM

e n i g m a - query
 
:hmm:
i remember that in sh2 someone had come up with an excellent 'mod' whereby radio messages were encoded and required decryption via an external enigma emulator app (such as the brilliant http://users.telenet.be/d.rijmenants/en/enigmasim.htm )...
does anyone recall who the author was and if the mod is still floating around somewhere and, if so, where?
i'm thinking of putting some time into doing something similar for sh3, but would really like to employ the previous version as a reference ('no point reinventing the "wheel" as it were! ;) )
cheers
hc

Sir Big Jugs 02-28-06 07:31 AM

That'd be great!

Dowly 02-28-06 09:17 AM

That would be actually pretty simple to do.

Just take the radio messages you want, code them and add the settings which are to be used for decoding to the message.

It would be nice to have somekind of randomizer, so the settings would be different each time, but that would propably be too difficult to make.

I´m not a modder, tho. So these are just guesses.

kenijaru 02-28-06 10:56 AM

like in das boot: "for the captains eyes only"
that kind of messages would be encripted (base changes, taskgroups spotted and such)

ZanRod 02-28-06 02:40 PM

This sounds very cool.
hope you can work it out.

JonZ 02-28-06 05:02 PM

Quote:

Originally Posted by Dowly
That would be actually pretty simple to do.

Just take the radio messages you want, code them and add the settings which are to be used for decoding to the message.

It would be nice to have somekind of randomizer, so the settings would be different each time, but that would propably be too difficult to make.

I´m not a modder, tho. So these are just guesses.

I believe it can be a a SHCommander thing. Like the Thermal Layer mod. A patrol contain a txt file using a cripted pass, while another patrol contain another messages cripted pass. All these messages txt file in, like 10 different folders...

My only beef with this idea will be to use external programs to decifer.

Dowly 02-28-06 05:26 PM

But without the SDK, it´s most likely impossible to have Enigma ingame.

Not sure if it´s even possible with the SDK!

don1reed 02-28-06 08:06 PM

erm...nice hat.

JonZ 02-28-06 08:09 PM

Quote:

Originally Posted by don1reed
erm...nice hat.

just to add, if you look at his location, it like if a letter d is missing :shifty:







:-j


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