![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Ace of the Deep
![]() Join Date: May 2005
Location: Florida
Posts: 1,010
Downloads: 1
Uploads: 0
|
![]()
I snuck into a convoy and lined up a C3 with my last two fish. I put both amidship and as they hit I heard glass breaking and the forward crew quarters started flooding and my hull integraty was 31%. I did a look around to see if anything was shooting at me but no one was..
I started plunging and the hull integraty dropped until I sunk at about 100meters in spite of 100% damage control activated. I have hit battleships at close range and had them blow up and not have any damage. In fact, I have never been damaged by a ship exploding ever in SH3. Nothing has ever caused this kind of damage or ever minor damage as no enemy attacked me in this incident. Anyone ever have this happen? Was this a fluk or have I been lucky not seeing this before? Wulfmann
__________________
"The right to keep and bear arms should not be infringed upon, if only to prevent tyranny in government" Thomas Jefferson,; Constitutional debates |
![]() |
![]() |
![]() |
#2 |
中国水兵
![]() Join Date: Apr 2005
Posts: 270
Downloads: 0
Uploads: 0
|
![]()
I have on occasion gone back to a saved game as it reloads,horrible noise happens lights flicker I go to camera view and the ship is spinning bow down like a top then boom abandon career.
RUB1.45 Not Your G.R.C.M. Not your G.D.M Hollywood damage sub reflections fix sub commander
__________________
![]() ![]() ![]() |
![]() |
![]() |
![]() |
#3 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
|
![]()
Yes, happen to me some times, hit a cargo ship loaded with explosives nearest than 400/500m, and you are done.....
![]() |
![]() |
![]() |
![]() |
#4 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Wlcome to the world of the "Exploding Ammo ship" club ! Yep you guessed it, if an ammo ship goes BOOM and your to close, you take damage and can even go BOOM yourself! Minimum SAFE distance to all Frieghters just to be sure is over 1000m. See it can change depending on the size of the ship and its cargo load out.
I had a nasty surprise whan I sunk a liner that was carring Ammo, killed me out right at over 800m away. It also sunk the 3 small merchants around it - 1 astern and 1 either side in the convoy ! |
![]() |
![]() |
#5 |
Lieutenant
![]() Join Date: Apr 2005
Location: Japan
Posts: 259
Downloads: 0
Uploads: 0
|
![]()
I once shot a cargo carrying amo and when it went boom it also took an escort destroyer near by for me
![]() |
![]() |
![]() |
![]() |
#6 | |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
Downloads: 0
Uploads: 0
|
![]() Quote:
Which files in the sh3 structure control damage and damage radius from exloding ships? Thanks! |
|
![]() |
![]() |
![]() |
#7 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
You know something, I've never looked for it !
![]() I'm only going by whats happened to me in game, I have a sneaky feeling that cargo explosions (ie : ammo) may not be adjustable. But if it is we will find it 1 day ! ![]() |
![]() |
![]() |
#8 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Well after a quick look it maybe in this file : DC_X_H.zon but the values dont add up unless there is a multipler some where OR more instances of cargo space on certain ships has a combined effect. But its the only 1 I can find that relates to an ammo type of explosion with min/max effect and min/max radius, and is not related to any weapon/munisions as far as I can tell.
Funny thing is if you break down the file name it could read like this. DC - Depth Charge X - Explosion H - Hold (least ways thats my guess). |
![]() |
![]() |
#9 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
DOHHhh I thought that was it, it aint. Its to do with DC Launch from a KGun !
![]() |
![]() |
![]() |
#10 |
Ace of the Deep
![]() Join Date: May 2005
Location: Florida
Posts: 1,010
Downloads: 1
Uploads: 0
|
![]()
Thanks, I thought this might be the case. Since it has never happened before I had to consider it as a possible bug and wanted to see if it was part of the game.
I play once dead even if it is a fluke so U-712 will RIP and I start over once again. BTW, I almost always shoot under 500 meters so having sunk hundreds of ships and never once having this I will take my chances and continue to "be more aggressive" :rotfl: Wulfmann
__________________
"The right to keep and bear arms should not be infringed upon, if only to prevent tyranny in government" Thomas Jefferson,; Constitutional debates |
![]() |
![]() |
![]() |
#11 |
Ace of the Deep
![]() Join Date: Oct 2005
Location: BA 72
Posts: 1,092
Downloads: 43
Uploads: 0
|
![]()
I also had an ammo ship blow and take out an escort that was pinging me. Those ammo ships are ready to blow- I used a wakehoming torpedo that just clipped the rear end of the c2, and BAM. Destroyer on other side gets split in half and burns down.
Har. KB |
![]() |
![]() |
![]() |
#12 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
I had it happen to me once in Gunnery Training. Got real close so I wouldn't miss, and I didn't. I posted it in a thread titled something like "Horrible Tragedy at Submarine School".
I've never seen one take out an escort. Cool! ![]() |
![]() |
![]() |
#13 |
Sea Lord
![]() Join Date: Feb 2004
Location: San Francisco, California
Posts: 1,633
Downloads: 1
Uploads: 0
|
![]()
I had no idea this was even modeled. Totally sweet.
__________________
U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface. http://www.hackworth.com/ |
![]() |
![]() |
![]() |
#14 | |
Frogman
![]() Join Date: Jul 2002
Location: U-957: Patrol 05 In Progress...
Posts: 306
Downloads: 105
Uploads: 0
|
![]() Quote:
![]() Wolfy
__________________
![]() [Current JSGME Mods Used In My Game] "Dave, you will always be remembered! R.I.P." U-759 |
|
![]() |
![]() |
![]() |
|
|