![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Helmsman
![]() Join Date: Jan 2005
Location: Pennsylvania
Posts: 102
Downloads: 2
Uploads: 0
|
![]()
Did anyone noticed that in DW when you dive it takes a long time to get to your depth. Example when you are on the surface and dive the boat to 100 feet it takes forever, is this normal in a real sub? But when you want to surface it takes no time at all. Oh! Is it me or does the sub do a lot of drifting while on the surface, even in the middle of a ice float? While in SC when you surfaced in the middle of an ice float you stayed put.
__________________
-Kirk |
![]() |
![]() |
![]() |
#2 |
Navy Seal
![]() |
![]()
Known bugs...
![]() |
![]() |
![]() |
![]() |
#3 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
|
![]()
These sorts of things are going to be a top priority of the upcoming patch.
__________________
LW ![]() ![]() |
![]() |
![]() |
![]() |
#4 |
Seaman
![]() Join Date: Nov 2003
Posts: 32
Downloads: 20
Uploads: 0
|
![]()
Yep. Hope they add in a crew compensation for the loss of depth when turning the sub also. In some of the missions I've created. The AI subs keep running aground during high speed evasions. well. Atleast they don't seem to take damage that way.
|
![]() |
![]() |
![]() |
#5 | |
Commander
![]() Join Date: Jan 2002
Location: Solar system, mainly on earth
Posts: 476
Downloads: 62
Uploads: 0
|
![]() Quote:
![]() Diving times are back to normal values. |
|
![]() |
![]() |
![]() |
|
|