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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Ace of the Deep
![]() Join Date: Apr 2002
Location: UK
Posts: 1,278
Downloads: 0
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opening the ships cfg file in the sea/ship folder
and adding these entrys to the cfg file [AirGroup 1] StartDate=19380101 EndDate=19420501 Squadron1Class=FBHurricaneMk1 Squadron1No=12 [AirGroup 2] StartDate=19420502 EndDate=19451231 Squadron1Class=TBAvenger Squadron1No=18 (compare to the carrier cfg entrys for more variety) will create a moving airbase attached to the vessel perhaps usefull for russian convoys (ship bourne hurricanes) works for allied ships/aircraft-- am going to try adding a FW condor in the same way to the player subs just to see if it allso works for player/axis vessels-- again perhaps for fun or maybe more seriuosly accurate (at a pinch) for med campaigns adding italian bomber support to the player subs--triggering bomber attacks against enemy convoys on contact- adds some spice
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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