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-   -   little trick for adding airsupport to ships (https://www.subsim.com/radioroom/showthread.php?t=86635)

CB.. 11-17-05 04:22 PM

little trick for adding airsupport to ships
 
opening the ships cfg file in the sea/ship folder

and adding these entrys to the cfg file

[AirGroup 1]
StartDate=19380101
EndDate=19420501
Squadron1Class=FBHurricaneMk1
Squadron1No=12

[AirGroup 2]
StartDate=19420502
EndDate=19451231
Squadron1Class=TBAvenger
Squadron1No=18




(compare to the carrier cfg entrys for more variety)

will create a moving airbase attached to the vessel


perhaps usefull for russian convoys (ship bourne hurricanes)

works for allied ships/aircraft--

am going to try adding a FW condor in the same way to the player subs just to see if it allso works for player/axis vessels--

again perhaps for fun or maybe more seriuosly accurate (at a pinch) for med campaigns adding italian bomber support to the player subs--triggering bomber attacks against enemy convoys on contact-

adds some spice

rulle34 11-17-05 04:54 PM

Nice :up:
So if I understand you right, if you put this to C3 than all C3's will have this invisible airbase attached?

gouldjg 11-17-05 05:07 PM

Now is it at all possible to clone a air group and have them invisible and attach to them to ai subs.

Just my vivid imagination

Or better still have an invisible group attached to our subs only to be triggered by a radio contact report.

Maybe the latter would ruin the default air attacks though so not that possible.

All the same, I can see great potential in this and definetly more eye candy at sea.

You will probably find someone re-creating some pacific theatre here.

Col7777 11-17-05 05:08 PM

Hi CB,

Where have you been?

Just a thought on what you have done, will it work by attaching AI subs to the player sub (Wolfpacks)?

Ooops! Sorry goulgjd we both poted the same thing a minute apart, thinking alike. :)

Pablo 11-17-05 05:10 PM

Hi!

If you do this, you might want to limit the number of aircraft, unless you really want to be jumped by an entire squadron of aircraft all at once... ;)

Pablo

Rubini 11-17-05 05:49 PM

rulle34 wrote:
Quote:

Nice
So if I understand you right, if you put this to C3 than all C3's will have this invisible airbase attached?
- It's possible to do this as a loadout.

Rubini.

CB.. 11-17-05 06:18 PM

Quote:

Originally Posted by Col7777
Hi CB,

Where have you been?

Just a thought on what you have done, will it work by attaching AI subs to the player sub (Wolfpacks)?

been having a bit of a rest :arrgh!:
not sure if the game will accept a sub (sergbuto's ai subs?) launched from an airbase--but it might--if not perhaps some form of hex edting of the core files might trick the game into accepting a sub as an aircraft--

rulles right tho every instance of the ship will have the airbase---tho using your brit sub type adition of new vessels a unique job is easy enough

be nice to have a german destroyer group in the channel with stukas!!

or adding hurricanes to the brit PT boats would liven up the coastal waters a bit--

and the hunter killer groups would have air support in coastal waters-
stuff like that--i was too lazy to add escort carriers to all the convoys so cheated it with this idea LOL!! realism what's that ? :-j

CB.. 11-18-05 07:57 AM

Quote:

Originally Posted by Cdr Gibs
This was done ages ago by Serg and myself on several Allied and Axis Warships (those that have AC onboard - ie: Walrus). However since the ships are NOT a carrier type class ship the planes never spawn.

What I do is just attach an AC to the ship via making that ship a Group of 1 + AC. The down side is the plane is alway there and sometimes it will crash into the drink (damn flyboys drunk at the stick again). If I ever manage to get that sorted I'll be happy.

(I wonder if I can attach a random group ?)

it does seem to work allright here-- if it's any help i added the entrys to a clemson and the corvette--- the aircraft spawned twice during a prolonged attack on the convoy (about an hour and a half game time)

i wondered about the class thing myself-wether there was any limitation on which classes of vessels could spawn aircraft on the fly--but it did work AFAIK--
perhaps the problem is with the walrus rather than the ship? the walrus being a "non-stock" (after a fashion) aircraft?
might be missing a reference in the model file?

try using the cfg file method i mentioned

CB.. 11-18-05 01:14 PM

it may be that non carrier class vessels with the airgroup added via the cfg in fact only trigger/spawn aircraft when within the normal airbase range of the nearest "stock" airbase-- this would explain why the clemson and corvette spawned aircraft-- acting as a more localised mobile sensor/trigger for the global airstrike coverage---i noticed that out side the normal range of the airbases the vessels did not appear to trigger an airstrike--where-as within the normal coverage area they did--

instead of being a carrier class independant moving airbase they are just an external trigger for the existing airbases--interesting

CB.. 11-19-05 07:42 AM

how do you script the group plus aircraft entry?

Col7777 11-20-05 06:32 AM

I've added Serg's AI subs to a allied convoy using the editor, is this the way you add the A/C's above Commander?

http://www.subsim.com/phpBB/viewtopic.php?t=43862

CB.. 11-20-05 07:50 AM

what does this look like when you view the mission file in wordpad--(ie as a hand edit job?--there may be things you can tinker with by hand editing that you can't do by using the editor/ :hmm:

Col7777 11-20-05 07:53 AM

I'm im work right now CB so I can't show till later, but maybe Cammander might be able to help, if not I'll post later.

CB.. 11-20-05 08:00 AM

oops double post

CB.. 11-20-05 08:00 AM

cheers Col :up:


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