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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Sep 2004
Posts: 24
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Yes it was released by Ubi in the Q4 of 2006 thats between April and July of next year. I found an artical about a german fix for SHIII but dont think it will ever come to the US. I would love to see the wolf packs.
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#2 |
Lucky Jack
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bah! f**k the wolfpacks! I want to see my crew´s beards growing!
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#3 |
Navy Dude
![]() Join Date: Oct 2005
Posts: 177
Downloads: 0
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IM NOT READY FOR SH4! I JUST GOT THE HANG OF SH3!
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#4 | |
Lieutenant
![]() Join Date: Oct 2005
Location: Norway
Posts: 268
Downloads: 4
Uploads: 0
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![]() Quote:
-Machen Sie Fotos von Einlaufender Besatzung. Nicht von Auslaufender. -Wieso das? -Weil sie dann Bärte haben. |
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#5 |
Samurai Navy
![]() Join Date: Jun 2005
Location: Norway
Posts: 567
Downloads: 0
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Wolfpacks, many more flotillas, the XXXIII (or something like that... it was a small craft like the II, meant to replace it), MORE SHIPS, ability, and a more thorough betatesting, as well as a more friendly interface (to me, the vanilla save-system is among the top priorities)! The learning curve and all is fantastic, so nothing needed there as far as I care...
![]() Oh, and BETTER (and MORE) HARBOURS. The stock harbour is just gruesome! Like Key West. Absolutely horrible. ![]()
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I shall punish yee, landlubber! C'mere for spankings and popsicles! |
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#6 |
Navy Dude
![]() Join Date: Oct 2005
Posts: 177
Downloads: 0
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HOW ABOUT LESS BUGS AND MORE PATCHES?
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#7 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
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I wanna be able to run around on my ship in 3D, instead of clicking on the screen to enter different cabins. AND I want more interiors. I want to see the torbedo bays, the crew quarters, I want to even be able to visit the head!
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Guess I should change my sig since SH5 has an offline mode now ![]() |
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#8 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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What would I like to see in SH4 ???
Hrm.... how about... SH4 ! ![]() |
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#9 | |
Lieutenant
![]() Join Date: Oct 2005
Location: Norway
Posts: 268
Downloads: 4
Uploads: 0
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![]() Quote:
Maybe also include provisions as more than plastic bananas hanging from hooks in the various compartments? There's the limited fuel option, so why not a limited provisions option? Could be rationed if things got tight. |
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#10 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
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And by gosh, I want a stable way to assign crew postings! I would think that on a real ship, everyone knows thier shift schedule, and would not dare be late! We should be able to set up schedules, and alter them if crewmen die, etc., but other than that, if they are tired they should be able to change shifts!
AND they should gain experience per shift. I don't see why my medic who sits in the forward bunks during the entire patrol should get the same experience as my one qualified sonar operator! ![]()
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Guess I should change my sig since SH5 has an offline mode now ![]() |
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#11 |
Electrician's Mate
![]() Join Date: Feb 2004
Location: Germany/Essen
Posts: 132
Downloads: 27
Uploads: 0
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This Submarine with the exactly conning tower. I like the balao with the conning tower without anti aircraft guns.^^
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#12 | |
Lieutenant
![]() Join Date: Oct 2005
Location: Norway
Posts: 268
Downloads: 4
Uploads: 0
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![]() Quote:
Also, for some reason, the crew is fatigued (and rested) faster the closer to real time you get. For example, at x2048 TC they can stay on their posts for days without wearing out - but at x32, merely hours. |
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#13 | |
Lieutenant
![]() Join Date: Oct 2005
Location: Norway
Posts: 268
Downloads: 4
Uploads: 0
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![]() Quote:
![]() "Ok, whose bright idea was this? Sure we now have an amazing radar, but the Tommies will see us coming miles away. Not to mention what this monstrosity will do for our dive time!" |
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#14 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
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And GOSH DARNIT, when I look down, I want to be able to see my feet!!!!
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__________________
Guess I should change my sig since SH5 has an offline mode now ![]() |
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#15 |
Watch
![]() Join Date: Apr 2005
Posts: 27
Downloads: 0
Uploads: 0
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Kissaki - the reason they stay rested at high TC is that the game stops fatigue calculations anytime you run at over 64x - the readme says it stops at 64x but I havent seen it flat stop unless I am at 128 or higher...
Good Hunting... CC |
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