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SH4 What would you like to see
Yes it was released by Ubi in the Q4 of 2006 thats between April and July of next year. I found an artical about a german fix for SHIII but dont think it will ever come to the US. I would love to see the wolf packs.
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bah! f**k the wolfpacks! I want to see my crew´s beards growing! :roll:
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IM NOT READY FOR SH4! I JUST GOT THE HANG OF SH3! :cry:
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-Machen Sie Fotos von Einlaufender Besatzung. Nicht von Auslaufender. -Wieso das? -Weil sie dann Bärte haben. |
Wolfpacks, many more flotillas, the XXXIII (or something like that... it was a small craft like the II, meant to replace it), MORE SHIPS, ability, and a more thorough betatesting, as well as a more friendly interface (to me, the vanilla save-system is among the top priorities)! The learning curve and all is fantastic, so nothing needed there as far as I care... :up:
Oh, and BETTER (and MORE) HARBOURS. The stock harbour is just gruesome! Like Key West. Absolutely horrible. :arrgh!: |
HOW ABOUT LESS BUGS AND MORE PATCHES? :x
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I wanna be able to run around on my ship in 3D, instead of clicking on the screen to enter different cabins. AND I want more interiors. I want to see the torbedo bays, the crew quarters, I want to even be able to visit the head! :rock:
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What would I like to see in SH4 ???
Hrm.... how about... SH4 ! ;) |
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Maybe also include provisions as more than plastic bananas hanging from hooks in the various compartments? There's the limited fuel option, so why not a limited provisions option? Could be rationed if things got tight. |
And by gosh, I want a stable way to assign crew postings! I would think that on a real ship, everyone knows thier shift schedule, and would not dare be late! We should be able to set up schedules, and alter them if crewmen die, etc., but other than that, if they are tired they should be able to change shifts!
AND they should gain experience per shift. I don't see why my medic who sits in the forward bunks during the entire patrol should get the same experience as my one qualified sonar operator! :nope: |
This Submarine with the exactly conning tower. I like the balao with the conning tower without anti aircraft guns.^^
http://www.aotd-clan.com/Bilder/redtower.jpg http://www.aotd-clan.com/Bilder/gato2.jpg |
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Also, for some reason, the crew is fatigued (and rested) faster the closer to real time you get. For example, at x2048 TC they can stay on their posts for days without wearing out - but at x32, merely hours. |
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"Ok, whose bright idea was this? Sure we now have an amazing radar, but the Tommies will see us coming miles away. Not to mention what this monstrosity will do for our dive time!" |
And GOSH DARNIT, when I look down, I want to be able to see my feet!!!! :nope:
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Kissaki - the reason they stay rested at high TC is that the game stops fatigue calculations anytime you run at over 64x - the readme says it stops at 64x but I havent seen it flat stop unless I am at 128 or higher...
Good Hunting... CC |
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