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-   -   SH4 What would you like to see (https://www.subsim.com/radioroom/showthread.php?t=85691)

wg_emevet 10-20-05 02:00 PM

SH4 What would you like to see
 
Yes it was released by Ubi in the Q4 of 2006 thats between April and July of next year. I found an artical about a german fix for SHIII but dont think it will ever come to the US. I would love to see the wolf packs.

Dowly 10-20-05 02:06 PM

bah! f**k the wolfpacks! I want to see my crew´s beards growing! :roll:

Twitchy 10-20-05 02:09 PM

IM NOT READY FOR SH4! I JUST GOT THE HANG OF SH3! :cry:

Kissaki 10-20-05 02:11 PM

Quote:

Originally Posted by Dowly
bah! f**k the wolfpacks! I want to see my crew´s beards growing! :roll:

Yeah! Clean shaved as we sail out, and all beardy and manly by the time we get back.



-Machen Sie Fotos von Einlaufender Besatzung. Nicht von Auslaufender.
-Wieso das?
-Weil sie dann Bärte haben.

Ula Jolly 10-20-05 02:11 PM

Wolfpacks, many more flotillas, the XXXIII (or something like that... it was a small craft like the II, meant to replace it), MORE SHIPS, ability, and a more thorough betatesting, as well as a more friendly interface (to me, the vanilla save-system is among the top priorities)! The learning curve and all is fantastic, so nothing needed there as far as I care... :up:
Oh, and BETTER (and MORE) HARBOURS. The stock harbour is just gruesome! Like Key West. Absolutely horrible. :arrgh!:

Twitchy 10-20-05 02:14 PM

HOW ABOUT LESS BUGS AND MORE PATCHES? :x

wetwarev7 10-20-05 02:20 PM

I wanna be able to run around on my ship in 3D, instead of clicking on the screen to enter different cabins. AND I want more interiors. I want to see the torbedo bays, the crew quarters, I want to even be able to visit the head! :rock:

SteamWake 10-20-05 02:21 PM

What would I like to see in SH4 ???

Hrm.... how about... SH4 ! ;)

Kissaki 10-20-05 02:27 PM

Quote:

Originally Posted by wetwarev7
I wanna be able to run around on my ship in 3D, instead of clicking on the screen to enter different cabins. AND I want more interiors. I want to see the torbedo bays, the crew quarters, I want to even be able to visit the head! :rock:

Seconded. Being able to see the crew loading the tubes would be great, and so would watching them repair damages.

Maybe also include provisions as more than plastic bananas hanging from hooks in the various compartments? There's the limited fuel option, so why not a limited provisions option? Could be rationed if things got tight.

wetwarev7 10-20-05 02:34 PM

And by gosh, I want a stable way to assign crew postings! I would think that on a real ship, everyone knows thier shift schedule, and would not dare be late! We should be able to set up schedules, and alter them if crewmen die, etc., but other than that, if they are tired they should be able to change shifts!

AND they should gain experience per shift. I don't see why my medic who sits in the forward bunks during the entire patrol should get the same experience as my one qualified sonar operator! :nope:

CaptainNemo 10-20-05 02:47 PM

This Submarine with the exactly conning tower. I like the balao with the conning tower without anti aircraft guns.^^


http://www.aotd-clan.com/Bilder/redtower.jpg

http://www.aotd-clan.com/Bilder/gato2.jpg

Kissaki 10-20-05 02:47 PM

Quote:

Originally Posted by wetwarev7
And by gosh, I want a stable way to assign crew postings! I would think that on a real ship, everyone knows thier shift schedule, and would not dare be late! We should be able to set up schedules, and alter them if crewmen die, etc., but other than that, if they are tired they should be able to change shifts!

By Jove, I'll drink to that! I've been thinking the very same thing when out on patrol.

Also, for some reason, the crew is fatigued (and rested) faster the closer to real time you get. For example, at x2048 TC they can stay on their posts for days without wearing out - but at x32, merely hours.

Kissaki 10-20-05 02:51 PM

Quote:

Originally Posted by CaptainNemo
This Submarine with the exactly conning tower. I like the balao with the conning tower without anti aircraft guns.^^

http://www.aotd-clan.com/Bilder/redtower.jpg

:D Captions, anyone?

"Ok, whose bright idea was this? Sure we now have an amazing radar, but the Tommies will see us coming miles away. Not to mention what this monstrosity will do for our dive time!"

wetwarev7 10-20-05 02:59 PM

And GOSH DARNIT, when I look down, I want to be able to see my feet!!!! :nope:

captainclasp 10-20-05 03:07 PM

Kissaki - the reason they stay rested at high TC is that the game stops fatigue calculations anytime you run at over 64x - the readme says it stops at 64x but I havent seen it flat stop unless I am at 128 or higher...

Good Hunting...
CC


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