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#1 | |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
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if anyone is interested...
the readme Quote:
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#2 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Thanks Gammel!
![]() This mod also works on non RUB installation? Rubini. |
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#3 |
Helmsman
![]() Join Date: Jul 2005
Location: Back from the abyss
Posts: 110
Downloads: 2
Uploads: 0
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any screenshot ?
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#4 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
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should work fine, but the sensors.dat file changed by jungman is the RUB1.43 one.
You should better leave it out, i guess. It´s not essential for the increased visibility and the new water and skycolors. Same for the sensors.cfg file. btw great work on the new harbour traffic mod!!! ![]() edit: if you don´t like the murky underwater view from Beery´s water mod you ´d use the scene.dat file from the original visibility mod by M. Ortega. The file is essential for the incresed visibility, as the 3 skycolors.dat file in the Env folder are!
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#5 |
Chief
![]() Join Date: Mar 2005
Posts: 320
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Looks like a good mod, but will have to wait until it is available by U-boat realsimualtion.
![]() Rapidshare does not like my ISP. ![]() Cheers ![]() ![]() |
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#6 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
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@squeak,
i tried a screenshot, but my problem is the gamma on the screenshots is not the same as ingame. So i had to manipulate the image with a graphics software, or you ´d see just a black mass. here´s one, not perfect, ingame looks better. ![]() if you´ve used beery´s water 1.44 before, you´ll notice the sky is a little darker and less colorful. @Bladehard: i can send it to you by email, if you like. just pm me.
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#7 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
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i just removed the sensors.dat file from the mod.
I had strange results when using it (could not lock on targets any more, much to late spottings) Here is a new link, nothing changed, exept the sensors.dat file isn´t in any more. http://rapidshare.de/files/5304321/V...e_new.rar.html
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#8 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
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Nice work Gammel!, I will try it out and report back soon
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#9 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Sweden
Posts: 835
Downloads: 8
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![]() Quote:
What is the visibility range in this version with sensors.dat removed? |
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#10 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
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hello rulle34
the sensors.dat file does only affect the spotting ability of your crew, not the players visual range. I use the one from rub1.43 and my crew is spotting around 19km in good weather at daytime. Don´t know what the stock game sensors.dat values are, i guess it was ~17.5 km max spotting range. You (the player) can see the ships up to ~18,5km in good conditions, thats possible due M. Ortegas modifications of the scene.dat and the 3 skycolors.dat files.
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#11 |
Helmsman
![]() Join Date: Jul 2005
Location: Back from the abyss
Posts: 110
Downloads: 2
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Its look nice Gammel , i will try it on my next patrol..
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#12 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Sweden
Posts: 835
Downloads: 8
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Thanks Gammel!
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#13 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
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@squeak
no need to be in port when installing that mod. But backup your existing files! greetings
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#14 |
Watch
![]() Join Date: May 2005
Posts: 21
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Does this mod affect radar or anything? Does radar work to detect things if they are in spotting distance?
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#15 | |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
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![]() Quote:
if you like to know more about the visibility mod have a look here (only 18 pages so far ![]() http://www.subsim.com/phpBB/viewtopic.php?t=39588 i did just a little color correction to the .tga files, for the real stuff you have to ask -Manuel Ortaga (creator of the visibility mod) -Beery (creator of the watermod) and our special guest here..... -Jungman, who has digged deep into hex-editing several sensor-files. But i´m pretty sure: Radar spotting should not be affected by the mod. I´ve read some postings here about radar in game is not modeled very good and very much useless, but havn´t had a radar equipped sub ingame so far (still in 1940)
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