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Old 09-19-05, 04:26 PM   #1
Gammel
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Default visibility mod RUB/Beery-water compatible updated

if anyone is interested...
the readme
Quote:
This is a combination of the increased
visibility mod by manuel Ortega and the
Beery water mod 1.44 made by Beery.
The .tga file files from Beery water mod
were imported to the .dat files of Manuels mod.
So you have increased visibility and no ugly shiny water
All credits go to Manuel Ortega and Beery, i only modified their work.

Update: i did a modification to the 3 skycolor.dat files. The night sky is now a little lesser colorful and a bit darker than the original by Beery.
The modification is not well tested so be warned!
Would be great if someone using this mod would post some feedback.



Also i added the modified sensors.dat by Jungman for liminting max spotting range to 16km
and a slightly modified sensors.cfg. You can safely leave out that file, the modification is marginal. I tried to lower the night spotting ability a little. Use it if you like to try out, or make tests for yourself with that file.
I´ve changed 2 values:
visual light factor
visual range factor
higher values means lesser ability for your crew to spot a target. A range factor above 2 should be to much...

greetings
Gammel
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Old 09-19-05, 04:34 PM   #2
Rubini
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Thanks Gammel!

This mod also works on non RUB installation?

Rubini.
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Old 09-19-05, 04:45 PM   #3
squeak
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any screenshot ?
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Old 09-19-05, 04:46 PM   #4
Gammel
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should work fine, but the sensors.dat file changed by jungman is the RUB1.43 one.
You should better leave it out, i guess. It´s not essential for the increased visibility and the new water and skycolors.
Same for the sensors.cfg file.

btw great work on the new harbour traffic mod!!!


edit: if you don´t like the murky underwater view from Beery´s water mod you ´d use the scene.dat file from the original visibility mod by M. Ortega. The file is essential for the incresed visibility, as the 3 skycolors.dat file in the Env folder are!
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Old 09-19-05, 06:26 PM   #5
BladeHeart
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Looks like a good mod, but will have to wait until it is available by U-boat realsimualtion.

Rapidshare does not like my ISP.

Cheers
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Old 09-19-05, 06:47 PM   #6
Gammel
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@squeak,
i tried a screenshot, but my problem is the gamma on the screenshots is not the same as ingame. So i had to manipulate the image with a graphics software, or you ´d see just a black mass.
here´s one, not perfect, ingame looks better.

if you´ve used beery´s water 1.44 before, you´ll notice the sky is a little darker and less colorful.

@Bladehard:
i can send it to you by email, if you like. just pm me.
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Old 09-19-05, 08:09 PM   #7
Gammel
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i just removed the sensors.dat file from the mod.
I had strange results when using it (could not lock on targets any more, much to late spottings)

Here is a new link, nothing changed, exept the sensors.dat file isn´t in any more.

http://rapidshare.de/files/5304321/V...e_new.rar.html
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Old 09-19-05, 08:44 PM   #8
kriller2
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Nice work Gammel!, I will try it out and report back soon I have been using the old visibility mod 0.9?, but I deleted the env.dat file before installing because I want to see my torpedos hit the allies.
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Real Environment mod

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Old 09-20-05, 06:47 AM   #9
rulle34
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Quote:
Originally Posted by Gammel
i just removed the sensors.dat file from the mod.
I had strange results when using it (could not lock on targets any more, much to late spottings)

Here is a new link, nothing changed, exept the sensors.dat file isn´t in any more.

http://rapidshare.de/files/5304321/V...e_new.rar.html
Gammel!
What is the visibility range in this version with sensors.dat removed?
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Old 09-20-05, 08:37 AM   #10
Gammel
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hello rulle34

the sensors.dat file does only affect the spotting ability of your crew, not the players visual range.

I use the one from rub1.43 and my crew is spotting around 19km in good weather at daytime.
Don´t know what the stock game sensors.dat values are, i guess it was ~17.5 km max spotting range.

You (the player) can see the ships up to ~18,5km in good conditions, thats possible due M. Ortegas modifications of the scene.dat and the 3 skycolors.dat files.
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Old 09-20-05, 10:10 AM   #11
squeak
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Its look nice Gammel , i will try it on my next patrol..
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Old 09-20-05, 10:54 AM   #12
rulle34
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Thanks Gammel!
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Old 09-20-05, 11:42 AM   #13
Gammel
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@squeak

no need to be in port when installing that mod.
But backup your existing files!

greetings
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Old 09-20-05, 11:58 AM   #14
lbhskier37
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Does this mod affect radar or anything? Does radar work to detect things if they are in spotting distance?
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Old 09-20-05, 12:24 PM   #15
Gammel
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Quote:
Originally Posted by lbhskier37
Does this mod affect radar or anything? Does radar work to detect things if they are in spotting distance?
Hello lbhskier37,

if you like to know more about the visibility mod
have a look here (only 18 pages so far )
http://www.subsim.com/phpBB/viewtopic.php?t=39588
i did just a little color correction to the .tga files,
for the real stuff you have to ask

-Manuel Ortaga (creator of the visibility mod)
-Beery (creator of the watermod)
and our special guest here.....
-Jungman, who has digged deep into hex-editing several sensor-files.




But i´m pretty sure:
Radar spotting should not be affected by the mod.
I´ve read some postings here about radar in game is not modeled very good and very much useless, but havn´t had a radar equipped sub ingame so far (still in 1940)
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