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visibility mod RUB/Beery-water compatible updated
if anyone is interested...
the readme Quote:
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Thanks Gammel! :up:
This mod also works on non RUB installation? Rubini. |
any screenshot ?
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should work fine, but the sensors.dat file changed by jungman is the RUB1.43 one.
You should better leave it out, i guess. It´s not essential for the increased visibility and the new water and skycolors. Same for the sensors.cfg file. btw great work on the new harbour traffic mod!!! :up: edit: if you don´t like the murky underwater view from Beery´s water mod you ´d use the scene.dat file from the original visibility mod by M. Ortega. The file is essential for the incresed visibility, as the 3 skycolors.dat file in the Env folder are! |
Looks like a good mod, but will have to wait until it is available by U-boat realsimualtion. :up:
Rapidshare does not like my ISP. :roll: Cheers :) :lurk: |
@squeak,
i tried a screenshot, but my problem is the gamma on the screenshots is not the same as ingame. So i had to manipulate the image with a graphics software, or you ´d see just a black mass. here´s one, not perfect, ingame looks better. http://img320.imageshack.us/img320/847/vis4ez.jpg if you´ve used beery´s water 1.44 before, you´ll notice the sky is a little darker and less colorful. @Bladehard: i can send it to you by email, if you like. just pm me. |
i just removed the sensors.dat file from the mod.
I had strange results when using it (could not lock on targets any more, much to late spottings) Here is a new link, nothing changed, exept the sensors.dat file isn´t in any more. http://rapidshare.de/files/5304321/V...e_new.rar.html |
Nice work Gammel!, I will try it out and report back soon :know: I have been using the old visibility mod 0.9?, but I deleted the env.dat file before installing because I want to see my torpedos hit the allies.
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What is the visibility range in this version with sensors.dat removed? |
hello rulle34
the sensors.dat file does only affect the spotting ability of your crew, not the players visual range. I use the one from rub1.43 and my crew is spotting around 19km in good weather at daytime. Don´t know what the stock game sensors.dat values are, i guess it was ~17.5 km max spotting range. You (the player) can see the ships up to ~18,5km in good conditions, thats possible due M. Ortegas modifications of the scene.dat and the 3 skycolors.dat files. |
Its look nice Gammel , i will try it on my next patrol..
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Thanks Gammel! :up:
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@squeak
no need to be in port when installing that mod. But backup your existing files! greetings |
Does this mod affect radar or anything? Does radar work to detect things if they are in spotting distance?
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if you like to know more about the visibility mod have a look here (only 18 pages so far :-j ) http://www.subsim.com/phpBB/viewtopic.php?t=39588 i did just a little color correction to the .tga files, for the real stuff you have to ask -Manuel Ortaga (creator of the visibility mod) -Beery (creator of the watermod) and our special guest here..... -Jungman, who has digged deep into hex-editing several sensor-files. But i´m pretty sure: Radar spotting should not be affected by the mod. I´ve read some postings here about radar in game is not modeled very good and very much useless, but havn´t had a radar equipped sub ingame so far (still in 1940) |
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