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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
![]() Join Date: Apr 2005
Posts: 416
Downloads: 68
Uploads: 0
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That mod from a number of months back that was going to edit the boring old damage textures to accurately deformed metal after torpedo strikes... where is it? Was it ever released?
I hope someone is working on it....
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#2 |
Electrician's Mate
![]() Join Date: Jan 2002
Location: North Atlantic
Posts: 134
Downloads: 7
Uploads: 0
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ya.I was looking forward to this.
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#3 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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I think the modder came into some problems with the torpedo-mod, but I remember he could make the torpedo take a bite of a ship, but that's not realistic
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#4 |
Medic
![]() Join Date: Feb 2003
Location: 20 Meter von einer Wasserbombe
Posts: 169
Downloads: 0
Uploads: 0
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I thought I read somewhere here that the upcoming version of RUB had a torpedo damage texture in it... if so, I hope the texture is released as a solo mod too...
Cordialement, Duke of Earl
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U-627.... das \'Wabo-Magnet\' |
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#5 |
Samurai Navy
![]() Join Date: Apr 2005
Location: Iowa, USA
Posts: 596
Downloads: 0
Uploads: 0
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It was two texture files, meta something and another odd file. One is the transparent fuzzy texture, the other the main squid shape. Altering the shapes does not lead to good results and it was abandon. Try it for yourself.
DATA/Misc files: Damage_metal_a.tga; Expl_mask01_a.tga |
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