SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-07-05, 03:23 AM   #1
Karl-Heinz Jaeger
Planesman
 
Join Date: Apr 2005
Posts: 188
Downloads: 10
Uploads: 0
Default Encountered my first ever Task Force.....

.....in the Irish Sea aroundabout mid-October 1939 but alas it was on the tail end of my patrol and we'd only one torp left in the stern tube. We spotted 2 Dido light cruisers and a Southampton cruiser being escorted by a Tribal, a Hunt and 2 J class destroyers belting Northwards at 25knots off my port beam about 6000meters. No chance in hell of getting a shot off even if we'd had more fish to spare. At least I didn't have to let a carrier or a big ass battleship go, I'd never have forgiven myself!!

__________________
Clear Skies and Good Hunting!!
Regards,

Kptn.Lt. Karl-Heinz Jaeger SHIII

Commander Henry Hunter SHIV
Karl-Heinz Jaeger is offline   Reply With Quote
Old 09-07-05, 02:07 PM   #2
FAdmiral
Pacific Aces Dev Team
 
Join Date: Sep 2001
Location: Atlanta, GA, USA
Posts: 1,079
Downloads: 6
Uploads: 0
Default

Now that is not really the way it was done. No Task Force would
have DEs or Corvettes as escorts. They are too slow and would
not let the faster Cruisers and Desroyers reach max speed if
they had too....


JIM


PS. 25 kts would have a Hunt DE running at Flank speed to keep
up and would eventually cause an engine breakdown !!
__________________
If you\'re not taking losses, you\'re not doing enough.
RAdm. Kelly Turner, USN

**********************************
www.fairtax.org
FAdmiral is offline   Reply With Quote
Old 09-09-05, 02:51 AM   #3
Karl-Heinz Jaeger
Planesman
 
Join Date: Apr 2005
Posts: 188
Downloads: 10
Uploads: 0
Default

Really? I didn't know that, I thought almost all DE's/DD's were capable of making around 25-30knots, even in 1939. I had thought originally that as the war progressed, the faster escorts were manufactured directly in line with the U-boot threat and their speed was upped to 30-36knots.

Why does the game do this? Surely the devs wouldn't do something as half-assed as that!! I mean hell, it wouldn't take anybody very long to search the web and find out everything needed to make the game more historically accurate, and these guys got paid big bucks to do that. To be honest, I'm starting to get pretty disappointed with some of the features of the game, although it's still the best WWII subsim around, no questions asked, there is still sooooo much room for improvement and thats a shame.

I mean, who the hell wants uberleet escorts, inaccurate and mismatched convoy composition and innacurate historical information?? Not this Kapitane anyway!!
__________________
Clear Skies and Good Hunting!!
Regards,

Kptn.Lt. Karl-Heinz Jaeger SHIII

Commander Henry Hunter SHIV
Karl-Heinz Jaeger is offline   Reply With Quote
Old 09-09-05, 10:01 PM   #4
jasonb885
Samurai Navy
 
Join Date: Mar 2002
Posts: 580
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by FAdmiral
Now that is not really the way it was done. No Task Force would
have DEs or Corvettes as escorts. They are too slow and would
not let the faster Cruisers and Desroyers reach max speed if
they had too....


JIM


PS. 25 kts would have a Hunt DE running at Flank speed to keep
up and would eventually cause an engine breakdown !!
In SH3 all of those classes of ships are considered DDs, though. They also can all move at atleast 21 kts, too.
__________________
X1 = Thieves

Starforce officially promotes piracy of unprotected game, Galactic Civilizations II! eh?

Improved Convoys mod!
jasonb885 is offline   Reply With Quote
Old 09-09-05, 10:48 PM   #5
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,706
Downloads: 300
Uploads: 0


Default

Quote:
Originally Posted by FAdmiral
Now that is not really the way it was done. No Task Force would
have DEs or Corvettes as escorts. They are too slow and would
not let the faster Cruisers and Desroyers reach max speed if
they had too....


JIM


PS. 25 kts would have a Hunt DE running at Flank speed to keep
up and would eventually cause an engine breakdown !!
I guess you're right. I was about to post that all the escorts listed are destroyers but you have a point about the Hunts, which were slow for DD's. The convoy and taskforce composition for the default game is strange at times - for instance, the excessively heavy escorts for early war convoys, and large fleet units sailing at 7-9 kts in convoy. We need a way to get escorting battleships and cruisers to keep station several miles away at high speed, but I guess that would be impossible with the current AI.
iambecomelife is offline   Reply With Quote
Old 09-10-05, 02:44 AM   #6
Ula Jolly
Samurai Navy
 
Join Date: Jun 2005
Location: Norway
Posts: 567
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by iambecomelife
Quote:
Originally Posted by FAdmiral
Now that is not really the way it was done. No Task Force would
have DEs or Corvettes as escorts. They are too slow and would
not let the faster Cruisers and Desroyers reach max speed if
they had too....


JIM


PS. 25 kts would have a Hunt DE running at Flank speed to keep
up and would eventually cause an engine breakdown !!
I guess you're right. I was about to post that all the escorts listed are destroyers but you have a point about the Hunts, which were slow for DD's. The convoy and taskforce composition for the default game is strange at times - for instance, the excessively heavy escorts for early war convoys, and large fleet units sailing at 7-9 kts in convoy. We need a way to get escorting battleships and cruisers to keep station several miles away at high speed, but I guess that would be impossible with the current AI.
That's something I've been thinking about as well. When the Hood was smashed, the German ships held sufficient distance between themselves, as the doctrine told them to! If they were too close, the observers/rangers would have an easy task of plotting fire, and it also takes the gunners a tad longer to aim.
__________________
I shall punish yee, landlubber! C'mere for spankings and popsicles!
Ula Jolly is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:58 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.