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Old 07-07-05, 11:23 PM   #1
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Default AI Uboat beta test in Harbour Traffic mod!

***Update jul 16, 2005
New final version available, look here:

http://www.subsim.com/phpBB/viewtopic.php?t=40268




************************************************** **************


Hi,

This is a beta test for AI uboats in SH3 without that "dial gauges point up" bug!!!

For these AI Uboats works fine is necessary to use two conning towers of the original game. Please make a few tests, save your demo mission far way (+50km) of your port (wilhelm) and then exit patrol and reload: look, no more gauges point up!!!.

For now only uboats type IId and VIIc are ready, and only VIIc have real movement (all credits to sergbuto for this AI VIIc, I only adapted and find the fix for the bug and make a IID clone but with limitations) For now is impossible to get all the uboats type because if you use them for AI purposes then you lose all the in tower views.

So,

Unzip in MODS folder (JSGME ready) and install the AI_Uboat beta mod. Then start the game, go to "single missions" and start "AI_Uboat_test" mission to see these Ai uboats in the traffic mod on wilhelshaven.

( this beta test also install the latest standalone harbour traffic mod. If you use RUb, after the test, uninstall the AI_Uboat_test beta mod )


Download link~5MB, sorry for huge file, it's about these AIUboats tgas)
http://rapidshare.de/files/2887546/A..._test.zip.html


Known bugs:
-Conning tower views for player's career uboat IID ( first upgrade) and VIIB (first upgrade) are not functional.


Please post feedbacks.

Rubini.
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