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AI Uboat beta test in Harbour Traffic mod!
***Update jul 16, 2005
New final version available, look here: http://www.subsim.com/phpBB/viewtopic.php?t=40268 ************************************************** ************** Hi, This is a beta test for AI uboats in SH3 without that "dial gauges point up" bug!!! :sunny: For these AI Uboats works fine is necessary to use two conning towers of the original game. Please make a few tests, save your demo mission far way (+50km) of your port (wilhelm) and then exit patrol and reload: look, no more gauges point up!!!. For now only uboats type IId and VIIc are ready, and only VIIc have real movement (all credits to sergbuto for this AI VIIc, I only adapted and find the fix for the bug and make a IID clone but with limitations) For now is impossible to get all the uboats type because if you use them for AI purposes then you lose all the in tower views. So, Unzip in MODS folder (JSGME ready) and install the AI_Uboat beta mod. Then start the game, go to "single missions" and start "AI_Uboat_test" mission to see these Ai uboats in the traffic mod on wilhelshaven. ( this beta test also install the latest standalone harbour traffic mod. If you use RUb, after the test, uninstall the AI_Uboat_test beta mod ) Download link:(~5MB, sorry for huge file, it's about these AIUboats tgas) http://rapidshare.de/files/2887546/A..._test.zip.html Known bugs: -Conning tower views for player's career uboat IID ( first upgrade) and VIIB (first upgrade) are not functional. Please post feedbacks. Rubini. |
I have already made an extra conning tower for VIIc so that a player does not need to give up conning tower upgrades. But still trying to get the crew on the deck. Can't find the 3D crew models which are used in the F12 view.
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mirrored also here:
http://www.mpgtext.net/u-boot/index....d=178&Itemid=2 |
Thanks Terrapin, but more updates are coming soon.
Sergbuto, Great news. Please post that VIIc tower to me, then I will update this beta test. I used a VIIB tower (for vIIC) because I think that the player upgrade to a VIIC early in the game, so this way you have less worse effect to the campaign game. I'm waiting your contact! Greetings, Rubini. |
Quote:
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And we only find the updated mods on your site. Thanks for that.
:up: Rubini. |
I tried this test mission and my findings follow:
In the nav map it shows all the ships OK and even shows the two VIIC's as moving slow but a visual check of it shows that they are really stationary. Is this what I should see in this version? |
MGB(mike)?
three wipers, two 6V batteries, 1800 ccm? Greetings, Catfish |
mgbmike,
In this scenary (Wilhelmshaven) I put 3 IID stacionary, one VIIC stacionary, near the player's sub and when you go out following your escort you will see a VIIc return from a patrol! When you return to Wilhelm after a trip you see a VIIC in departure or arriving and those stacionary AI uboats will still there too. Please post feedbacks! :up: Rubini. |
Catfish,
What is this "three wipers, two 6V batteries, 1800 ccm" ??? :hmm: I don't understand english very welll.... Rubini. |
Rubini, I didn't get it either- and I think I speak pretty good English ;)
I'm at work now, will D/L and tryout the mod when I get home- love the current version, so I can't WAIT to see a fellow boat coming home from patrol! |
Err, that's way OT - i was referring to his callsign MGBMike, and thought maybe he owns a Morris Garage type B car =MGB (an old "classic" british roadster)
Look here: http://www.britsofthehudson.org/gallery.htm You know i own a TR Spitfire MK3, the archrival of the MGB series ;) Greetings, Catfish |
Catfish,
Nice car! :arrgh!: ( I like the off road ones ). Shadow9216, Catfish Sergbuto just send a new clone tower to me. Then I think the things will be very very well in AI uboats stuff, I will merge them in the harbour traffic mod soon. I'm now going in a weekend trip with my childrens ( and wife) and in 3 or 4 days I will post this new version! :up: Feedbacks please!!! :sunny: Rubini. |
Thank you Rubini,
have fun! Looking forward .... :yep: Greetings, Catfish |
realy nice work :)
keep on making such a great mod. |
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