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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sparks
Join Date: Dec 2001
Location: South Wales
Posts: 248
Downloads: 158
Uploads: 0
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Really enjoying this version of the game but I have one gripe, "fatigue". I had to return to port because of it. This not only annoyed BDU because I only used two torpedoes (2 ships sunk) and me because, the weather was terrible and knew that when I returned there would be no medals or promotions for the lads.
Does someone have a config file with fatigue set to about 50% I could have please. Last question, I see that around the map are supply bases and U-Boats, if I go visit them, can I resupply, will it affect my fatigue and can I continue my patrol? Thanks in advance. ![]()
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Now this is the Law of the Jungle -- as old and as true as the sky; And the Wolf that shall keep it may prosper, but the Wolf that shall break it must die. As the creeper that girdles the tree-trunk the Law runneth forward and back -- For the strength of the Pack is the Wolf, and the strength of the Wolf is the Pack. |
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#2 |
Seasoned Skipper
![]() Join Date: Jul 2008
Posts: 688
Downloads: 13
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one of the best things on SH3 Commander was option to turn off the crew fatigue
![]() to not shuffle crew all the time iirc resupply ended current patrol and started new patrol (like returning to your base)
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![]() Kapitänleutnant Vlad von Carstein - U-Flotilla Saltzwedel - U-123, Type IXB ![]() SH3 GWX 3.0 |
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#3 |
Rosengarten. Center
Join Date: May 2003
Location: The Netherlands
Posts: 89
Downloads: 225
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You can try mine. Crew wil get very slow fatigue. After 1 week you can slowely replace crew. If this is to slow for you, change the 0.0001 to 0.0002. Crew will get recovery, but slowely
[13] Desc=Distortion VII CREW_0|FatigueMax=0.80 CREW_0|FatigueStep=0.0001 CREW_1|FatigueMax=0.70 CREW_1|FatigueStep=0.0001 CREW_2|FatigueMax=0.60 CREW_2|FatigueStep=0.0001 CREW_3|FatigueMax=0.80 CREW_3|FatigueStep=0.0001 CREW_4|FatigueMax=0.70 CREW_4|FatigueStep=0.0001 CREW_5|FatigueMax=0.60 CREW_5|FatigueStep=0.0001 CREW_6|FatigueMax=0.80 CREW_6|FatigueStep=0.0001 CREW_7|FatigueMax=0.70 CREW_7|FatigueStep=0.0001 CREW_8|FatigueMax=0.60 CREW_8|FatigueStep=0.0001 FATIGUE_COEF|RegularFactor00=0.01 FATIGUE_COEF|SpecificFactor00=0.0001 FATIGUE_COEF|BadWeather0=0.0001 FATIGUE_COEF|RegularFactor10=0.01 FATIGUE_COEF|RegularFactor11=0.01 FATIGUE_COEF|SpecificFactor10=0.0001 FATIGUE_COEF|SpecificFactor11=0.0001 FATIGUE_COEF|BadWeather1=0.0001 FATIGUE_COEF|RegularFactor20=0.01 FATIGUE_COEF|RegularFactor21=0.01 FATIGUE_COEF|SpecificFactor20=0.0001 FATIGUE_COEF|SpecificFactor21=0.0001 FATIGUE_COEF|BadWeather2=0.0001 FATIGUE_COEF|RegularFactor30=0.01 FATIGUE_COEF|RegularFactor31=0.01 FATIGUE_COEF|SpecificFactor30=0.0001 FATIGUE_COEF|SpecificFactor31=0.0001 FATIGUE_COEF|BadWeather3=0.0001 FATIGUE_COEF|RegularFactor40=0.01 FATIGUE_COEF|RegularFactor41=0.01 FATIGUE_COEF|SpecificFactor40=0.0001 FATIGUE_COEF|SpecificFactor41=0.0001 FATIGUE_COEF|BadWeather4=0.0001 FATIGUE_COEF|RegularFactor50=0.01 FATIGUE_COEF|RegularFactor51=0.01 FATIGUE_COEF|SpecificFactor50=0.001 FATIGUE_COEF|SpecificFactor51=0.001 FATIGUE_COEF|BadWeather5=0.001 FATIGUE_COEF|RegularFactor60=-0.025 FATIGUE_COEF|RegularFactor61=-0.025 FATIGUE_COEF|SpecificFactor60=-0.025 FATIGUE_COEF|SpecificFactor61=-0.025 FATIGUE_COEF|RegularFactor70=-0.025 FATIGUE_COEF|RegularFactor71=-0.025 FATIGUE_COEF|SpecificFactor70=-0.025 FATIGUE_COEF|SpecificFactor71=-0.025 FATIGUE_COEF|RegularFactor80=0.01 FATIGUE_COEF|RegularFactor81=0.01 FATIGUE_COEF|SpecificFactor80=0.001 FATIGUE_COEF|SpecificFactor81=0.001 FATIGUE_COEF|BadWeather8=0.001 FATIGUE_COEF|RegularFactor90=0.01 FATIGUE_COEF|SpecificFactor90=0.001 FATIGUE_COEF|BadWeather9=0.001 FATIGUE_COEF|RegularFactor100=0.01 FATIGUE_COEF|SpecificFactor100=0.001 FATIGUE_COEF|BadWeather10=0.001 FATIGUE_COEF|RegularFactor110=0.01 FATIGUE_COEF|RegularFactor111=0.01 FATIGUE_COEF|SpecificFactor110=0.0001 FATIGUE_COEF|SpecificFactor111=0.0001 FATIGUE_COEF|BadWeather11=0.0001
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"Ashes to ashes, dust unto dust, it may not run, but shine it must, it may not work, but it will not rust." |
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#4 | |
Sparks
Join Date: Dec 2001
Location: South Wales
Posts: 248
Downloads: 158
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![]() Quote:
About the supply ship ending patrol, when you leave do you leave from the supply ship or are you teleported to your home bas.
__________________
Now this is the Law of the Jungle -- as old and as true as the sky; And the Wolf that shall keep it may prosper, but the Wolf that shall break it must die. As the creeper that girdles the tree-trunk the Law runneth forward and back -- For the strength of the Pack is the Wolf, and the strength of the Wolf is the Pack. |
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#5 |
Sparks
Join Date: Dec 2001
Location: South Wales
Posts: 248
Downloads: 158
Uploads: 0
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Thank you, I will give it a go. Thanks again for quick reply.
__________________
Now this is the Law of the Jungle -- as old and as true as the sky; And the Wolf that shall keep it may prosper, but the Wolf that shall break it must die. As the creeper that girdles the tree-trunk the Law runneth forward and back -- For the strength of the Pack is the Wolf, and the strength of the Wolf is the Pack. |
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#6 | |
CTD - it's not just a job
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"...and bollocks to the naysayers" - Jimbuna |
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#7 |
Samurai Navy
![]() Join Date: Aug 2008
Location: U-30
Posts: 596
Downloads: 907
Uploads: 12
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Does Rubinis underwater dust and plankton work with GWX KC?
KUrtz
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Schleichfahrt Rudder: GWX KC.vQ https://www.mediafire.com/file/taz1r...XKC.vQ.7z/file ![]() |
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#8 |
CTD - it's not just a job
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That I don't know... it adds a val file to the camera file in the Library folder, but it does not look like there are any "links" to worry about... however, does it have ID conflicts, or does it over-write something else? Unknown... If you get a CTD, or some very strange behavior, then you'll know...
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"...and bollocks to the naysayers" - Jimbuna |
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#9 |
Sparks
Join Date: Dec 2001
Location: South Wales
Posts: 248
Downloads: 158
Uploads: 0
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I seem to recall from previous games that by hitting shift F4 in previous versions of the game you could open the hatch between the control room and the radio and hydrophone room. Is this still an option in GWX KC?
I am only using the GWX KC version and was wondering if there are any more mods that enhance the game are available? Thanks in advance. ![]()
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Now this is the Law of the Jungle -- as old and as true as the sky; And the Wolf that shall keep it may prosper, but the Wolf that shall break it must die. As the creeper that girdles the tree-trunk the Law runneth forward and back -- For the strength of the Pack is the Wolf, and the strength of the Wolf is the Pack. |
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#10 | |
GWX Project Director
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You are partly right. Yes, you can open that hatch via Shift + H and close it via Ctrl + H. ![]() |
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#11 | |
Seasoned Skipper
![]() Join Date: Jul 2008
Posts: 688
Downloads: 13
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resupply ships and uboats in GWX were implemented as ports, so you should continue from their location
__________________
![]() Kapitänleutnant Vlad von Carstein - U-Flotilla Saltzwedel - U-123, Type IXB ![]() SH3 GWX 3.0 |
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#12 | |
GWX Project Director
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There are two ways to dock with the resupply units: 1)The old way as I recall it works just like docking at your home port, and adds an automatic 30 days or some such to the completed duration of your patrol. However, you do depart from the resupply unit and not your home port. 2)'Pseudo-docking' which has been added by the hardcode fixes by HSie that are included in GWX-KC. It is our recommended method. See constraints below: 12. U-Tanker Mod (by Stiebler and h.sie) "Everyone complains that, when you dock at a U-tanker in mid-ocean, you lose all your current renown/tonnage for medal purposes, you get a full refuelling, full repairs, full torpedo load-out and you lose the patrol grid which BdU ordered. And then you start again from the tanker a month after you docked! (unless using SH3Patrol or SH3Commander). No longer! Now you 'pseudo-dock' at the U-tanker. When you are close enough, you press ESCAPE, then 'Exit Patrol', just as if you were planning to dock. However... when you are asked 'Continue mission' or 'Dock at U-463' (for example), you click on 'Continue Mission'!!! *Now* you get 1-4 air torpedoes (loaded only into the first 4 slots of the fore internal reserve - so make sure there is space enough!), you retain the patrol grid details, you receive some repairs to your hull-integrity (but not to equipment) and you receive a fuel upgrade, of up to 30% of the full capacity. Unlike conventional docking at a base, pseudodocking is only possible if there is no 'heavy fog' and windspeed must be 10 m/s or less. After having (pseudo-)docked at an U-Tanker, you can (pseudo-)dock again after 2 weeks. Also, you can only pseudo-dock at U-tankers, not at surface tankers (e.g. Brake), nor at land bases. You can still choose to dock in the old way, if you wish. If you want this mod to also work with surface tankers, these must be renamed e.g. from "Brake" into "U-Brake" in the campaign files." |
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#13 |
Seasoned Skipper
![]() Join Date: Jul 2008
Posts: 688
Downloads: 13
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@Kpt. Lehmann - is there also updated PDF manual for GWX KCE?
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![]() Kapitänleutnant Vlad von Carstein - U-Flotilla Saltzwedel - U-123, Type IXB ![]() SH3 GWX 3.0 |
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