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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Couple long outstanding issues....looking to rectify for this release but stumped.
1. Corregidor. I've attempted to make it so base temporarily transfers homeport there December 19-30 1941 prior to base shifting to Java, as Cavite/Manila area were untenable due to near daily air raids. I entered coordinates as did for many other new bases but always have an issue. Frustrated why every other one works, but not here. Entry: [Flotilla 2.Base 1] ID= Cavite Navy Yard NameDisplayable= Cavite Navy Yard, Philippines Info= CaviteNavyYard-Base-Info ExternalBaseName=Cavite Navy Yard AvailabilityInterval= NULL, 1941-12-19 DepartureDescription1= 14508785, 1737912, 179.166 DepartureDescription2= 14508785, 1737912, 179.166 DepartureDescriptionOut1= 14449908, 1711216, 276.175903 [Flotilla 2.Base 2] ID= Corregidor Island NameDisplayable= Corregidor Island, Philippines AvailabilityInterval= 1941-12-20, 1941-12-30 DepartureDescription1= 14470476, 1726386, 329.117 ; Enum of available points, choose one randomly each time a patrol is started DepartureDescription2= 14470476, 1726386, 329.117 DepartureDescriptionOut1= 14449908, 1711216, 276.175903 ++++++++++++++++++++++++++++++++++++++++++ 2.) B-29 Superforrtress Wondering if any of out talented modelers have every created a B-29 for this sim? I have some a source and texture files, for SH 4 B-29 someone sent me years ago, but no clue what to do with them lol. In TMO update a lot of the 1944-1945 lifeguard work, some B-29's flying (level) strikes if possible on home islands. Use B-24's currently to fill in, 29's would be nice for immersion. |
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#2 |
Machinist's Mate
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I noticed a little difference in the two entries. Have you tried this:
[Flotilla 2.Base 2] ID= Corregidor Island NameDisplayable= Corregidor Island, Philippines Info= CorregidorIsland-Base-Info ExternalBaseName=Corregidor Island AvailabilityInterval= 1941-12-20, 1941-12-30 DepartureDescription1= 14470476, 1726386, 329.117 ; Enum of available points, choose one randomly each time a patrol is started DepartureDescription2= 14470476, 1726386, 329.117 DepartureDescriptionOut1= 14449908, 1711216, 276.175903 I added the two lines based on the other entry. I have no idea what they do and I'm not sure if those lines link to other files, but it may help out. Good Luck! ![]() ElCid97 |
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#3 | ||
CTD - it's not just a job
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__________________
"...and bollocks to the naysayers" - Jimbuna |
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#4 | |
GLOBAL MODDING TERRORIST
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#5 |
Navy Seal
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#6 | |
Navy Seal
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#7 | |
Navy Seal
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#8 |
GLOBAL MODDING TERRORIST
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OK. Pretty sure I had that B-29 at one time.
I'll work on it for you. I am involved with some other work but I'll slip it in. ![]() |
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#9 |
Navy Seal
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#10 |
GLOBAL MODDING TERRORIST
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I have the FBX file converted to obj file now. Gonna start cutting it up for import to a dat file. The textures kind of suck so I'll do an amateur job of fixing them. There's some UV work needed also so I'll address those.
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#11 | |
Navy Seal
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Thanks for the efforts and update Jeff. Look forward to having a B-29 in TMO. |
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