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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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v3.0.6 (alpha) see notes below
https://www.subsim.com/radioroom/dow...o=file&id=6501 ![]() Version 3.0.6 (Alpha) Notes Periscope View: ------------------------------ Available in all power modes. Enable it with the button in the top right controls next to the power mode selector combo box. Option in the settings to have it on by default when launching the program. While enabled the central Position Keeper Button is hidden, use the check box in the bottom panel instead. Controls: MouseWheel anywhere on the Intercept Disc to zoom in and out. Notes: "Click + Dragging" on the periscope view will actually grab the dial beneath it. So if you want to swipe left and right on the periscope to adjust the AoB... do so away from the center (somewhere in the water), so it will move slower. The periscope view will grow & shrink with the AoB dial when you turn off the heading dial. Version 3.0.5 (Alpha) Notes Bug Fix: ------------------------------ + Tactical Display now properly updates itself when the Position Keeper is running. Version 3.0.4 (Alpha) Notes Performance: ------------------------------ + Major bottleneck found and squashed. Should perform much quicker now, especially when you are running a game in a borderless window behind the program. Tactical/Overhead Display ----------------------------- + Enable it with the button next to the Power Mode Selector. Only available in Medium or High Power Modes due to it's reliance on the range dial. Two options for it are exposed in the settings page. Controls: Click + Drag - Move the display to a new location. Click + Drag near the edge - Resize the display. Mouse Wheel inside the control -Zoom the display's range in and out. Windows 7 and later. .NET 8 runtime More will come later as time permits. Will probably a do a you tube video on how to use it soon™ Last edited by gutted; 10-28-24 at 06:01 AM. |
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#2 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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Next on the to do list is to redo the dial artwork. Never really liked it.
ETA: after i get a few days of patrols in UBOAT. |
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#3 |
Canadian Wolf
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Nice work
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#4 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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Haven't gotten around to redoing the dials yet. Been working on performance and code improvements along with the occasional UBOAT patrol. But it's coming.
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#5 | |
Canadian Wolf
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#6 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
|
![]()
Haven't gotten around to the updated dials. But I did recode the intercept calculations and it is much quicker and pretty much rock solid now. No more range dial weirding out or resetting when you get freaky with right click rotating the intercept disc. I have a few more things on my list to improve and will probably release it before the dial update. Due to to all the improvements and optimizations I've been making the program runs better when alt tabbed out of game.
Doing all those calculations as fast as you can move the dials while scaling rotating and rendering the dials & updating all the readouts in C#.... all while a game is hogging up the cpu in the background window is a challenge. Would be easier to achieve in native C++, but i'd rather poke my eyes out than look at C++ ever again. ![]() And yes, i've been procrastinating the dial thingy, because i hate doing artwork. Last edited by gutted; 09-28-24 at 09:48 PM. |
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