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Old 09-25-24, 02:04 PM   #1
gutted
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Haven't gotten around to redoing the dials yet. Been working on performance and code improvements along with the occasional UBOAT patrol. But it's coming.
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Old 09-27-24, 05:48 PM   #2
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Haven't gotten around to redoing the dials yet. Been working on performance and code improvements along with the occasional UBOAT patrol. But it's coming.

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Old 09-28-24, 05:58 PM   #3
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Haven't gotten around to the updated dials. But I did recode the intercept calculations and it is much quicker and pretty much rock solid now. No more range dial weirding out or resetting when you get freaky with right click rotating the intercept disc. I have a few more things on my list to improve and will probably release it before the dial update. Due to to all the improvements and optimizations I've been making the program runs better when alt tabbed out of game.


Doing all those calculations as fast as you can move the dials while scaling rotating and rendering the dials & updating all the readouts in C#.... all while a game is hogging up the cpu in the background window is a challenge. Would be easier to achieve in native C++, but i'd rather poke my eyes out than look at C++ ever again.





And yes, i've been procrastinating the dial thingy, because i hate doing artwork.
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Old 10-05-24, 04:25 PM   #4
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see post 1
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Old 10-07-24, 05:11 PM   #5
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After i stepped away from it for a bit and came back with a fresh spirit, i found the issue. Yesterday i kept staring at the calculations and wondering what the hell is going on and walked away from the computer in disgust.


Today i created a quick test with all the interface stripped away (not really, it's just hidden), put the intercpt angle and angle on bow at the intercept variables up on the left hand side readouts to monitor them, and then added a few lines of code to the Tactical Display to draw the intercept triangle. And there it is....







Apparently at some point in the performance improvement re-coding i forgot to add a call to update the intercept when the heading dial was turned.




So much easier when you can visualize it.


So yeah, im gonna fix that, and do some other improvements, and should have build 2 of the alpha back up in the next day or two.
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Old 10-07-24, 05:22 PM   #6
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weeeeee


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Old 10-07-24, 05:38 PM   #7
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Last video today i promise. But i forgot to show that the tactical display can be dragged around in the last two videos.



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