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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: May 2018
Posts: 22
Downloads: 126
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I have had this happen twice now. Same ship type, same result, same bug.
Off Bungo Suido in Feb '42, run across one of those 2000t tramp steamers- it takes two torpedoes, 60 rounds of the deck gun and won't sink. Is this some kind of inside joke by the designers? An annoying little feature just there to irritate the player and waste torpedoes on? Pretty passive aggressive if you ask me. |
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#2 | |
Silent Hunter
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please post your mod set config: Jsgme-Tasks-Export to clipboard-Paste here (ctrl+v). also...can you post the actual ship name used by the game? i looked at the rosters in several SH4 configs that i have and there is no tramp steamer. ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 Last edited by KaleunMarco; 06-26-23 at 10:53 AM. |
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#3 |
The Old Man
Join Date: May 2004
Location: Sutton Coldfield England
Posts: 1,540
Downloads: 305
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Last night it took 5 torpedoes and nearly a whole reserve of shells to sink a medium steamer. Other times one torp and its gone.
I know random is a bye word in the software but the only mods I have are smoke and webby's US torp strength increase. This is on my surface 5 tablet projected to a monitor. (MY pc is in hospital again).
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