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-   -   The Unsinkable Tramp Steamer (https://www.subsim.com/radioroom/showthread.php?t=255647)

Chazz 06-26-23 08:08 AM

The Unsinkable Tramp Steamer
 
I have had this happen twice now. Same ship type, same result, same bug.

Off Bungo Suido in Feb '42, run across one of those 2000t tramp steamers- it takes two torpedoes, 60 rounds of the deck gun and won't sink.

Is this some kind of inside joke by the designers? An annoying little feature just there to irritate the player and waste torpedoes on?

Pretty passive aggressive if you ask me.

KaleunMarco 06-26-23 10:38 AM

Quote:

Originally Posted by Chazz (Post 2873823)
I have had this happen twice now. Same ship type, same result, same bug.

Off Bungo Suido in Feb '42, run across one of those 2000t tramp steamers- it takes two torpedoes, 60 rounds of the deck gun and won't sink.

Is this some kind of inside joke by the designers? An annoying little feature just there to irritate the player and waste torpedoes on?

Pretty passive aggressive if you ask me.

answering your question would depend on the mod set you are playing.
please post your mod set config: Jsgme-Tasks-Export to clipboard-Paste here (ctrl+v).
also...can you post the actual ship name used by the game? i looked at the rosters in several SH4 configs that i have and there is no tramp steamer.

:Kaleun_Salute:

Red Devil 08-04-23 06:02 AM

Last night it took 5 torpedoes and nearly a whole reserve of shells to sink a medium steamer. Other times one torp and its gone.

I know random is a bye word in the software but the only mods I have are smoke and webby's US torp strength increase. This is on my surface 5 tablet projected to a monitor. (MY pc is in hospital again).


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