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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Medic
![]() Join Date: Aug 2014
Location: New Orleans, LA
Posts: 166
Downloads: 40
Uploads: 0
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Anyone else have this issue in SH4 with TMO, I hit an I-class sub with a torpedo, then a few moments later it disappeared and went gray on the map, before that faded away, got no credit for the kill...did the came have it submerge and just not come up?
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#2 | |
Silent Hunter
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which TMO are you playing: TMO 2.5 from Ducimus and CapnScurvy or TMO ala Bubblehead1980?
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#3 |
CTD - it's not just a job
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The "Stock" version of the I-400 Class is nearly bullet-proof and the Ko-Hyoteki midget sub especially is sturdy as all get-out, doing the "ping-pong ball" (or "billiards cue ball", depending upon your game of choice) trick of bouncing all over the place after hit. TMO uses the same boats with the same "damage" zone set-ups. The Bubblehead1980 version adds the AI subs from an older version of FotRSU, and since they are "copies" of AI German U-Boats, will indeed display a similar behavior. The main problem of course, is that all of the AI boats are copies of player boats without all of the player controls. As such, they are rather stout and able to take quite a bit of damage before sinking. The v1.8 of FotRSU does have revised damage set-ups, but it might still take 3 and 4 hits to take them down. Most likely, if you were hitting a JyunsenB or Kaidai4 model, they probably "bounced" beneath the waves after the torpedo blast, and are not actually sunk. It's just not visible anymore. We consider that a submarine that dived and hid from the player...
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"...and bollocks to the naysayers" - Jimbuna |
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