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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
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Changes the HUD and top bar graphics to a more mechanical look.
9 different buttonstyles, Vanilla uses only 4 Toggle switches and toggle buttons are easy to distinguish Since several lines in the Menu_1024_768.ini and the Ordersbar.cfg have to be changed, the SH_menumerger (included) must be used.Please use version 1.6 or upper, as the previous versions cannot change two different target files. Please install jimimadrid HUD Mod first with the JSGME and then merge with the SH_MenuMerger. All mods can be selected individually. Please keep the order. Different choices for FotRS and TMO Download: https://www.subsim.com/radioroom/dow...o=file&id=6297 Enjoy |
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#2 | |
Silent Hunter
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with all of the fine work you have out into this series of mods, have you discovered a way to display the course as opposed to the rudder position? i would much rather see the course changes tick off than the rudder position. in fact i have never used that feature in all of the missions i have played. no complaint here...just asking if there was a way to display course as digits rather than the rudder. thanks!!! ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#3 |
Sonar Guy
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Sorry, no. I have only build a bulb font and renumbered it in the menu...in
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#4 |
Argentinian Skipper
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![]() ![]() ![]() ![]() Downloading now... Looks as a new game. Beautiful Many thanks for all your job Jimmy! ![]() Best regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#5 |
CTD - it's not just a job
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You do kind of have that KM with the compass displaying the heading, but the game does not have the logic for you to order "Bring her to 342T NOW!!!" and have the helmsman say "Aye aye, sir! 32 degrees rudder to port, bringing her to 342T!" For one thing, I do better math than the game, and doing such as that would involve something higher than algebra (
![]() ![]() Excellent stuff jimimadrid! Now, if we could just get you the code for the executable for SH4, and have you tweak directly in there... ![]() ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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#6 |
Sonar Guy
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That was the goal of the entire jimmadrid MOD series.
To give you the feeling of playing a new game from a graphical point of view. Unfortunally my 3D Skills are too bad to give you, like Propbeany is doing, a really new Game. |
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#7 | |
Sonar Guy
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Yeah, this would be fine. ![]() Propbeany, maybe you have an idea: I would like to add a lever in the periscope view to manually incrementally raise and lower the periscope. Just as it goes with the German submarines in SH4. |
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#8 |
CTD - it's not just a job
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Well... imagine that! I've been looking off and on at doing that also... I was thinking of trying to tie into the Insert/Delete and the PageUp/PageDown keys, but... zee skeelz, zay are lacking no?? lol - I am lost. So I was going to try to "copy" the section in menu_1024_768 for the U-Boats - if it's possible - and see what happens in the experimental labs here, I mean, besides smoke and CTDs...
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"...and bollocks to the naysayers" - Jimbuna |
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#9 |
Bosun
![]() Join Date: Mar 2018
Posts: 64
Downloads: 559
Uploads: 0
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This is technically impossible. The German and American interfaces are controlled by two differentsections of code in sh4.exe - this code works in different ways. The lever will not work for the Americans.
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#10 | |
Sonar Guy
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Yeah, i see. Triyng to add new ItemID's to the Menu_1024_768 i get everytime a CTD with Missing MenuID blabla... This means i'm missing where the ID's nbrs are managed. My idea is to add a dial in the Dials.cfg to add the Periscope_up and periscope_down function. Somebody some tips for me? |
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#11 |
Silent Hunter
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Another great mod!! Hi Jimimadrid, you are like a scarecrow - outstanding in your field.
![]() I understand where the images are (in data\menu\skins\[nationality]\gui\layout but I don't understand how cropping/enlarging works with menu1024.ini or your editing tools. ![]() ![]() ![]() |
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#12 | |
Silent Hunter
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did he just call jimi a "scarecrow"? ![]()
__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#13 |
Sonar Guy
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![]() Yes, that's how I always look in the morning before I dress up and put on make-up ![]() |
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#14 |
Silent Hunter
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OK I found this stuff in menu1024.ini
[G61 I53] Name=Abilities Icons2 Type=1031;Stat bmp array ItemID=0x61030012 ParentID=0x61030000 Pos=372,-16,26,26 Zone= 602 330 26 26 0 1 0x61030011 1 -0.5 0x61030012 0 0.5 10 0 Color=0xFFFFFFFF Materials=21 Display=2;Linear Mat 0=data/menu/Skins/American/gui/layout/JM-CrewSystemsManagement.tga Crop 0=0.205566,0.453125,0.0126953,0.0507813 Mat 1=data/menu/Skins/American/gui/layout/JM-CrewSystemsManagement.tga Crop 1=0.22168,0.453125,0.0126953,0.0507813 Mat 2=data/menu/Skins/American/gui/layout/JM-CrewSystemsManagement.tga Crop 2=0.237793,0.453125,0.0126953,0.0507813 Mat 3=data/menu/Skins/American/gui/layout/JM-CrewSystemsManagement.tga Crop 3=0.253906,0.453125,0.0126953,0.0507813 Mat 4=data/menu/Skins/American/gui/layout/JM-CrewSystemsManagement.tga Crop 4=0.27002,0.453125,0.0126953,0.0507813 Mat 5=data/menu/Skins/American/gui/layout/JM-CrewSystemsManagement.tga Crop 5=0.286133,0.453125,0.0126953,0.0507813 Mat 6=data/menu/Skins/American/gui/layout/JM-CrewSystemsManagement.tga Crop 6=0.302246,0.453125,0.0126953,0.0507813 Mat 7=data/menu/Skins/American/gui/layout/JM-CrewSystemsManagement.tga Crop 7=0.318359,0.453125,0.0126953,0.0507813 Mat 8=data/menu/Skins/American/gui/layout/JM-CrewSystemsManagement.tga Crop 8=0.334473,0.453125,0.0126953,0.0507813 Mat 9=data/menu/Skins/American/gui/layout/JM-CrewSystemsManagement.tga Crop 9=0.350586,0.453125,0.0126953,0.0507813 Mat 10=data/menu/Skins/American/gui/layout/JM-CrewSystemsManagement.tga Crop 10=0.366699,0.453125,0.0126953,0.0507813 Mat 11=data/menu/Skins/American/gui/layout/JM-CrewSystemsManagement.tga Crop 11=0.382813,0.453125,0.0126953,0.0507813 Mat 12=data/menu/Skins/American/gui/layout/JM-CrewSystemsManagement.tga Crop 12=0.205566,0.517578,0.0126953,0.0507813 Mat 13=data/menu/Skins/American/gui/layout/JM-CrewSystemsManagement.tga Crop 13=0.22168,0.517578,0.0126953,0.0507813 Mat 14=data/menu/Skins/American/gui/layout/JM-CrewSystemsManagement.tga Crop 14=0.237793,0.517578,0.0126953,0.0507813 Mat 15=data/menu/Skins/American/gui/layout/JM-CrewSystemsManagement.tga Crop 15=0.253906,0.517578,0.0126953,0.0507813 Mat 16=data/menu/Skins/American/gui/layout/JM-CrewSystemsManagement.tga Crop 16=0.27002,0.517578,0.0126953,0.0507813 Mat 17=data/menu/Skins/American/gui/layout/JM-CrewSystemsManagement.tga Crop 17=0.286133,0.517578,0.0126953,0.0507813 Mat 18=data/menu/Skins/American/gui/layout/JM-CrewSystemsManagement.tga Crop 18=0.302246,0.517578,0.0126953,0.0507813 Mat 19=data/menu/Skins/American/gui/layout/JM-CrewSystemsManagement.tga Crop 19=0.318359,0.517578,0.0126953,0.0507813 Mat 20=data/menu/Skins/American/gui/layout/JM-CrewSystemsManagement.tga Crop 20=0.334473,0.517578,0.0126953,0.0507813 MatFlags=0x9 TexFmt=0x0 Drag=false BmpState=0 NeedFocus=false SelOne=false IdGroup=0 I'm wondering if maybe I could replace the material data/menu/Skins/American/gui/layout/JM-CrewSystemsManagement.tga with my own tga file?? Still not sure how cropping numerical values are generated (I understand basic principle...it tells where the pixels for a certain button, etc are located?) |
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#15 | |
Sonar Guy
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You can use the SH_MenuEditor. You have to change this settings: (This changes the icon size on the noticeboard.) [G61 I55] Display= 2;linear Zone= 538 326 40 40 0 1 0x61030004 1 -0.5 0x6103000A 0 0.5 10 0 [G61 I56] Display= 2;linear Zone= 510 326 40 40 0 1 0x6103000E 1 -0.5 0x61030004 0 0.5 10 0 [G61 I57] Display=2;linear Zone= 482 326 40 40 0 1 0x61030003 1 -0.5 0x6103000E 0 0.5 10 0 [G61 I58] Display= 2;linear Zone= 454 326 40 40 0 1 0x61030010 1 -0.5 0x61030003 0 0.5 10 0 This changes the iconsize on the Photo [G61 I99] Zone= 507 659 40 40 0 1 0x61050000 1 -1 0x61050003 -1 0.5 0 0 Here a little Demo with 40x40 pixel PS: Display= 0;No stretch = The graphic use the same pixel in the zoneline as in the Cropline. Display= 2;linear = the graphics from the cropline will be enlarged/minimized to the setting of the Zoneline. Take this everytime in mind Hope this helps ![]() Last edited by jimimadrid; 02-25-23 at 08:18 AM. |
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