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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 275
Uploads: 51
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Kaleuns:
I have Anvart's DF Antenna UpDn, Flag & Pennants Final V2 mod, but for some reason I can't have the pennants work on my sub, everything else is working fine, except the pennants. Following the readme file, I press CTRL+PgUp while in port but nothing happens, perhaps something I missed or did wrong? I just checked with the S3D program trying to open the Subsflag.DAT file but it given an error msg as if the file would be corrupted or something. Alternatively, does anyone know if there is stand alone mod for the pennants or provide a d/l link for the LATEST AND WORKING version of Anvart's DF Antenna UpDn, Flag & Pennants mod compatible with GWX3.0? Any info will be most welcome Thanks in advance! ![]() CapZap
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![]() Last edited by CapZap1970; 10-29-20 at 01:36 AM. |
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#2 |
Ocean Warrior
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I could never get it to work either.
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#3 | |
Lieutenant
![]() Join Date: Jun 2010
Location: Germany
Posts: 269
Downloads: 3
Uploads: 1
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S3D can not handle all sorts of files available out there. This does not mean the file is corrupted or does not working. Try this: kendras open flag.dat site:subsim.com If then "corrected" for S3D, you may see that it has nothing to do with your "not workin"-problem. Greetings. |
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#4 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
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Anvart had a-a password for this file specifically. Pennants work perfectly if you've done everything right. Preverite your files NSS_Uboats**.eqp on the presence of flags and pennants.
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#5 | |
Ocean Warrior
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Did that and was then told one have to save and get out of the game when near a port, change these entries to get the correct flags to show tonnage-wise, then reload the game and they'd show. That didn't work either so I lost interest. Amazing that a (at the time) eleven year older game, AOD, managed to do this flawlessly but once again something that SH3 didn't.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() Last edited by John Pancoast; 10-29-20 at 09:24 AM. |
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#6 | |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 275
Uploads: 51
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![]() Quote:
Thanks for you reply, but I am not sure where to look for that file... do you have a working link perhaps? CapZap
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#7 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 275
Uploads: 51
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Thanks a lot to everyone who took the time to post a reply, but really I don't know what the solution is.... well, seems that at least in GWX I will have to stay without the pennants. Didn't find a real solution
CapZap
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#8 | |
Lieutenant
![]() Join Date: Jun 2010
Location: Germany
Posts: 269
Downloads: 3
Uploads: 1
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Use a Searchmachine on the Internet, like Google: https://www.google.com/ or any other Searchmachine you like, but restrict the Search by appending "site:subsim.com" to restrict the Search to Subsim. The Keywords i told you was: kendras open flag.dat site:subsim.com Put this above line into Google and you will find: https://www.subsim.com/radioroom/sho...d.php?t=231100 On my Last Search it was the third Link provided by Google. I recomment read the whole Thread. In Post #2 there you will find how to "repair" your file. Generaly i have no idea what "DF Antenna UpDn, Flag & Pennants Final V2" is. All i can say is "GWX_DFa-Flag+Pens_2010.7z" works for me, even i do not use GWX v3.0. Greetings. [EDIT] "GWX_DFa-Flag+Pens_2010.7z" MD5 8323744a20a1a748b8af3e60e3951f0e SHA1 59fdd8a9791c238a84e51af29eb27c20ded98b9c CRC32 795a6502 works with GWX v3.0 as intended without any changes! Tested today with unmodified(!) GWX v3.0. So i can say: If it does not work, GWX v3.0 is _not_ used. Please note: it works in a small radius in Port. When all Seamen looking to Port. [\EDIT] Last edited by Hebe Vollmaus; 10-29-20 at 04:15 PM. |
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#9 | |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 275
Uploads: 51
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![]() Quote:
Thanks a lot Hebe Vollmaus!!! ![]() Just made it work this afternoon, but yes, it is the 2010 version. Anyway, Thanks for all your effort in helping me solve this and all the Kaleuns who took the time to post a reply! ![]() CapZap
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#10 | |
Ocean Warrior
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Thanks.
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#11 | |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 275
Uploads: 51
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I got the pennants showing at the extended attack periscope, but all of them, not according to the tonnage... My only objective was to have the pennants displayed/deployed... If that's what you need, I can copy the modifications I did to the Commands_en.cfg file, that's all I did, modified 2 lines ![]() CapZap
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#12 | |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,481
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![]() Open the picture in a new window to enlarge ![]() Example of your eqp
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![]() ![]() Last edited by Anvar1061; 10-30-20 at 01:10 AM. |
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#13 | |
Ocean Warrior
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#14 | |
Ocean Warrior
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#15 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
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Hi all.
Much ado about nothing... The mod was made in January 2010. The SubsFlag.dat file was locked for S3D. In 2011 or 2012, several users asked me to unlock this file to work with it in S3D ... I did it. See link: http://www.mediafire.com/file/nlwnkh...sFlag.dat/file To understand when the pennants can be raised, I recommend watching the video carefully: http://www.mediafire.com/file/twhjmy..._2010.mp4/file Best regards.
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