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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Lieutenant
![]() Join Date: Jun 2010
Location: Germany
Posts: 269
Downloads: 3
Uploads: 1
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Use a Searchmachine on the Internet, like Google: https://www.google.com/ or any other Searchmachine you like, but restrict the Search by appending "site:subsim.com" to restrict the Search to Subsim. The Keywords i told you was: kendras open flag.dat site:subsim.com Put this above line into Google and you will find: https://www.subsim.com/radioroom/sho...d.php?t=231100 On my Last Search it was the third Link provided by Google. I recomment read the whole Thread. In Post #2 there you will find how to "repair" your file. Generaly i have no idea what "DF Antenna UpDn, Flag & Pennants Final V2" is. All i can say is "GWX_DFa-Flag+Pens_2010.7z" works for me, even i do not use GWX v3.0. Greetings. [EDIT] "GWX_DFa-Flag+Pens_2010.7z" MD5 8323744a20a1a748b8af3e60e3951f0e SHA1 59fdd8a9791c238a84e51af29eb27c20ded98b9c CRC32 795a6502 works with GWX v3.0 as intended without any changes! Tested today with unmodified(!) GWX v3.0. So i can say: If it does not work, GWX v3.0 is _not_ used. Please note: it works in a small radius in Port. When all Seamen looking to Port. [\EDIT] Last edited by Hebe Vollmaus; 10-29-20 at 04:15 PM. |
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#2 | |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 276
Uploads: 51
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Thanks a lot Hebe Vollmaus!!! ![]() Just made it work this afternoon, but yes, it is the 2010 version. Anyway, Thanks for all your effort in helping me solve this and all the Kaleuns who took the time to post a reply! ![]() CapZap
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#3 | |
Ocean Warrior
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Thanks.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#4 | |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 276
Uploads: 51
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I got the pennants showing at the extended attack periscope, but all of them, not according to the tonnage... My only objective was to have the pennants displayed/deployed... If that's what you need, I can copy the modifications I did to the Commands_en.cfg file, that's all I did, modified 2 lines ![]() CapZap
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#5 | |
Ocean Warrior
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#6 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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![]() I hope you can imagine what kind of program you need to write in order to have dynamically changing information on the pennants. Probably you have no idea. There is not a single programmer on the forum who wants to do this. ![]() Goodluck. P.S. The tonnage on the pennants is taken from the GWX mod.
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 10-30-20 at 11:42 PM. |
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#7 | |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,485
Downloads: 878
Uploads: 0
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![]() Open the picture in a new window to enlarge ![]() Example of your eqp
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![]() ![]() Last edited by Anvar1061; 10-30-20 at 01:10 AM. |
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#8 | |
Ocean Warrior
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__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#9 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Hi all.
Much ado about nothing... The mod was made in January 2010. The SubsFlag.dat file was locked for S3D. In 2011 or 2012, several users asked me to unlock this file to work with it in S3D ... I did it. See link: http://www.mediafire.com/file/nlwnkh...sFlag.dat/file To understand when the pennants can be raised, I recommend watching the video carefully: http://www.mediafire.com/file/twhjmy..._2010.mp4/file Best regards.
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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