![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Navy Seal
![]() |
![]()
Just wondering if anyone else plays with contacts and cams off? I never use the camera for advantage, merely to enjoy the visuals but love having it off along with the map contacts off. I enjoy it immensely as love the immersion and even for a skilled player it makes tracking and sinking even a lone merchant (in TMO) a chore, keeping tonnage (typically) to a realistic level)
Downside, takes away some key situational awareness a Captain would have in real life such as no SD radar display without contacts. No real time updates from lookouts when tracking. The maps simulate the tracking party who would plot a and update marks on a map while tracking targets. Problem is in sim contacts provide took much information. With the 3D TDC and Radar mod in TMO and some improved optics makes it more manageable. Other downside is time. a SH 4 career in time consuming in most cases and to run a patrol without map contact update requires even more meticulous effort and thus more time to successfully pull off just one attack. Having said that, about to start a patrol without contacts and cams. Just wondering who else runs the sim this way ? Tips tricks for sinking? |
![]() |
![]() |
![]() |
#2 |
SUBSIM Newsman
|
![]()
I have used that back in the days. But today I prefer SH3+GWX3 for play...so
![]()
__________________
Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
![]() |
![]() |
![]() |
#3 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
|
![]()
I've tried it, but I like the pretty scenery too much to leave the camera off, and turning contacts off makes things harder than they should be.
I wish there was some balance between map contacts on and off, but I'm not sure exactly what that would be.
__________________
"Never ask a World War II history buff for a 'final solution' to your problem!" |
![]() |
![]() |
![]() |
#4 |
Rear Admiral
![]() |
![]()
I played that way a lot, but got to where I settled for contacts on and cams off as pretty realistic. Taking a good depth charging and having no upstairs view slows you down but much more dramatic not knowing. I do recall using the scope a few times to watch underwater when in minefields D.
__________________
![]() You see my dog don't like people laughing. He gets the crazy idea you're laughing at him. Now if you apologize like I know you're going to, I might convince him that you really didn't mean it. |
![]() |
![]() |
![]() |
#5 | |
Navy Seal
![]() |
![]() Quote:
I released couple depth charge mods for TMO recently, really changed things up. Tough, can kill your sub, just in a more realistic manner. Keeps damaging systems until cant stay afloat . Actually about to tweak the mod again. |
|
![]() |
![]() |
![]() |
#6 | |
Rear Admiral
![]() |
![]() Quote:
__________________
![]() You see my dog don't like people laughing. He gets the crazy idea you're laughing at him. Now if you apologize like I know you're going to, I might convince him that you really didn't mean it. |
|
![]() |
![]() |
![]() |
#7 |
Chief
![]() Join Date: Nov 2019
Location: Minnesota
Posts: 325
Downloads: 535
Uploads: 1
|
![]()
I play with contacts and cams on. Contacts because I have a fire control party tracking my target for me and cams because I like seeing my handy work. I don't use cams to cheat on identifying targets.
I'm not using contacts as much now that I'm using OTC and an omnimeter.
__________________
"It's impossible to make anything fool proof....Fools are too ingenious!" |
![]() |
![]() |
![]() |
#8 | |
Navy Seal
![]() |
![]() Quote:
|
|
![]() |
![]() |
![]() |
#9 |
Nub
![]() Join Date: Sep 2020
Location: Eugene, Oregon
Posts: 4
Downloads: 15
Uploads: 0
|
![]()
Kind of a foolish question here, but I am wondering how I can manage my contact and cam settings while running TMO. I know that TMO overrides some settings, so before starting a patrol, what would I tweak? The main menu options individually, or the difficulty selection when starting a new career?
Sorry if this is obvious, I am just a tad unclear on what menu switches actually "work" when a super mod is controlling so many game parameters behind the scenes. Thank you! --- Side note: any way to turn free/external camera on during a campaign which began with it turned off? |
![]() |
![]() |
![]() |
#10 | |
Mate
![]() Join Date: Feb 2008
Location: Queensland, Australia
Posts: 54
Downloads: 214
Uploads: 0
|
![]() Quote:
__________________
Can't help coming back to SH3! ![]() |
|
![]() |
![]() |
![]() |
#11 |
Nub
![]() Join Date: Sep 2020
Location: Eugene, Oregon
Posts: 4
Downloads: 15
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
|
|