![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Torpedoman
![]() Join Date: Jan 2012
Posts: 112
Downloads: 124
Uploads: 0
|
![]()
Morning All.
I have always been a bit frustrated with the renown/award system in GWX so I have been thinking of if there is a way of changing the renown of sunk ships to match the tonnage so if you sink a 5000 ton merchant you get 5000 renown and then changing the medals around to match so you don't get the knights cross until you sink 100000/100000 tons/renown or something like that. Looks like you can edit Data/Sea folder and the individual ships like below an match the tonnage to the renown. [Unit] ClassName=AK01A UnitType=102 MaxSpeed=18 Length=147 Width=18.1 Mast=22.5 Draft=8.8 Displacement=7445 RenownAwarded=270 [2DCompartments] UnitPos=56,8,403,20 NbOfComp=4 Name1=Propulsion Area1=58,5,30,18 Name2=Keel Area2=164,2,187,10 Name3=Engines Room Area3=207,13,52,18 Name4=Fuel Bunkers Area4=261,13,30,18 Looks like it would take a lot of editing as there are a lot of ships, also with awards I think maybe if you change the criteria in the SH3 commander file in CFG and static settings ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ;This file stores static data file settings. Any valid gameplay setting can be ;included. NOTE: Changes in this file get written to the respective game files ;LAST, ie after any other SH3 Commander related changes (except details chosen when ;starting a new career). ;USAGE: ;[Name of the file including the full path from the "data\" level]* ;ApplyToPeriod=<Start date as YYYYMMDD>|<End date as YYYYMMDD>** ;<SectionName>|<KeyName>=<Setting> for text files OR ;<Offset value>=<Setting> for binary files (do not include comments) ; ;*Prefix each repeated section name with #: to ensure that the name is unique. ;**ApplyToPeriod is optional. If excluded, changes will be applied throughout the ;whole war. If included, changes will only be applied during the period specified. ; ;Note that no validation is performed on the values you enter. ; ;This file or entries can be deleted if feature unwanted. ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ;---------------------------------------------------------------------------------- [data\Cfg\Basic.cfg] ;The below lines allow player to set U-boat emblem at start of career RENOWN|FirstRankRenown=100 RENOWN|SecondRankRenown=350 ;The below lines provide more realistic promotions (sooner) and medals (longer) ;within the context of the SH3 game engine ;PLAYER_RENOWN|RankLevel0=0; SCORE ;PLAYER_RENOWN|RankLevel1=1499; SCORE ;PLAYER_RENOWN|RankLevel2=7999; SCORE ;PLAYER_RENOWN|RankLevel3=15999; SCORE ;PLAYER_RENOWN|MedalSettings0=0.25 ;PLAYER_RENOWN|MedalSettings1=0.5 ;PLAYER_RENOWN|MedalSettings2=1 ;PLAYER_RENOWN|MedalScore0=3000;2 class, SCORE ;PLAYER_RENOWN|MedalScore1=6000;1 class, SCORE ;PLAYER_RENOWN|MedalScore2=20000; knight, SCORE ;PLAYER_RENOWN|MedalScore3=30000; oak leaves, SCORE ;PLAYER_RENOWN|MedalScore4=40000;swords, SCORE ;PLAYER_RENOWN|MedalScore5=50000;diamonds, SCORE ;PLAYER_RENOWN|MedalScore6=90000;all, SCORE ;The below lines increase the number of badges available for awarding and defers ;receipt of clasp and GC until later in the war, to closer reflect actuality MEDALS_CREW|RenownStep=50; RENOWN, u-boat badge MEDALS_CREW|SunkInPatrol=60000; TONNAGE, front clasp MEDALS_CREW|SunkInPatrolGerman=60000; TONNAGE, GC ;---------------------------------------------------------------------------------- Then change the medals to match Any idea if anybody has experimented with this and if it will work ? Thoughts ? Kind Regards |
![]() |
![]() |
|
|